A few minor tweaks:
'Mental Stress', not 'Mental Health'
There is no such thing as 'Spirit Damage'. If I'm interpreting your intent correctly, the closest would again likely be 'Mental Stress'.
I would advise against charging stress boxes for this power. That would become prohibitively expensive very quickly. Instead, charge an amount of stress equal to the bonus, a surcharge (of at least 2) if they want to convert the attack to mental stress, and a cap on the total cost applied to any given attack equal to the length of the user's mental stress track.
Contingent on those changes, and an explicit understanding that the power might be subject to revisions if it proves to be unbalancing or otherwise problematic, I would charge one refresh for this power.