I agree...I'd even go a bit further and say I prefer not to spend precious game time with people who fall in the asshat category. I have a limited amount of time to devote to gaming after all.
Indeed. If I ever write an RPG, I'm including a chapter on social contract. Most gaming groups post-high-school prune these people out gradually by ceasing the extension of invitations. I know mine did.
Any instance of any aspect being compelled provides at least one FP to at least one character (unless that compel was the product of debt, in which case it erases at least one point of debt).
Any instance of any aspect being invoked costs one FP from one character. It is not appropriate for the GM to invoke aspects using FPs from his unlimited supply rather than from those assigned to a particular character or group.
See, this is what I was hung up on-- until I remembered that the free tags/invokes from declarations don't provide fate points and the book isn't clear on how they work. I get what's going on here now.
Read the sentence you quoted again. You'll note I specified "situational aspects" such as declarations or maneuvers. Characters will often have at least one free tag.
Also, I think compels only give 'victims' a fate point. Have to check that later when I have access to the books.
You're saying that a declaration of "Not Into Dudes" is a trivial one (not requiring a skill roll) and can be invoked for effect to deny the PC the ability to seduce the fairy lord. I get'cha. That makes sense, and I can see not giving the PCs FP for this, unless it unhinges their brilliant plan / complicates their lives. In which case, it should.
Edit: It may also be worth noting I find the differences between "compel" and "invoke for effect" blurry at best. Personally think they could have added clarity by using fewer terms when discussing aspects.
Yes, Fred's even spoken on this at later times. The official stance now, I believe, is that if you Invoke for Effect, you pay your FP (or your free tag) to the GM. The GM then Compels anyone who might be affected by your effect.
For example, I would spend my FP and tag "The Building is On Fire and It Isn't My Fault!" for effect, suggesting that the building has been on fire for a number of exchanges now, and the ceiling is about to collapse.
If the GM accepts my tag, (s)he takes my FP and then offers a compel to each character likely to be crushed by the collapsing roof. They can each individually accept/buy-out.
I've been running it this way, and it works much smoother. The math makes a lot more sense.