I'll comment on your skill structure:
+5 - Weapons, Resources
+4 - Fists, Contacts
+3 - Guns, Driving
+2 - Athletics, Burgalry
+1 - Craftmanship, Deceit, Discipline, Alertness, Survival
Physical Combat skills:
Stress (Endurance): OO
Assuming Armor: 1 (bulletproof vest).
Initiative (Alertness) 1
Attack (Weapons) 5
Attack (Guns) 3
Attack (Fists) 5
Defense (Weapons) 5
Defense (Athletics) 2
Defense (Fists) 4
So, you have a pretty good attack, but the second someone shoots at you, or throws a spell, you are in trouble. In addition, you don't have any endurance skill, so you don't have much physical stress to soak up the damage.
Social Combat:
Initiative (Empathy) 0
Stress (Presence) OO
Best Attack (Deceit) 1
Defense (Rapport) 0
Not a social character.
Mental Combat:
Defense (discipline) 1
Stress (Conviction) OO
Not great at mental combat (what little there is) either.
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Here's my recommendations
+5 - Fists, Resources
+4 - Presence, Contacts
+3 - Guns, Endurance
+2 - Athletics, Burglary, Driving
+1 - Craftmanship, Deceit, Discipline, Alertness, Survival
And then add or make room for the stunts:
Footwork
Armed Arts
So why did I pick presence as the skill to receive a huge bump?
You've been raise all your life as 'somebody', you know how to stand, how to look important. So you can show up at an expensive hotel looking like you've slept on the street for the last few days and say you need a room, and the staff will say, 'Yes Sir, right away sir."
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This changes your physical combat stats to:
Initiative (Alertness) 1
Stress (endurance) OOOO
Attack (Fists + chosen weapons) 5
Attack (Guns) 3
Defense (Fists) 5
And you can occasionally help out in social situations with your high presence skill.