As we all know, The Catch has issues. Its costing doesn't work all that well for some weaknesses, and sometimes it creates bizarre situations where there's no reason to take less than 4 Refresh worth of Toughness.
And its mandatory-ness causes headaches for, so far as I can tell, no good reason.
Plus, the Catch rules are not always followed in canonical materials. There are some Catchless Recovery Powers out there, and some of the Catch values don't follow the rules.
Fortunately, this is easy to fix. Here's how you do it:
1. Replace the costing formula with one based around the question "how frequently will the Catch matter?"
2. Replace the rules requiring a Catch with rules strongly recommending one, remind GMs that they can Compel through Toughness if need be.
3. (Optional) Make the Catch rebate into a percentage of the Refresh spent on Powers.
Anyway, that's the approach I'm going to use when I rewrite the Catch. (Which will be soon.)
Unless, of course, someone points out some kind of flaw.
This thread is for people to point out flaws, and for me to hear what people think of step 3. Is it worth the increase in complexity?