In point-based games, "Indirect" is a power modifier used to modify a ranged attack, and depending on how much you pay into it, the origin point of your attack can be anywhere (even behind a barrier), and you may even be able to rotate the vector of the attack to something other than straight from you (possibly blowing someone back towards you). In the books, Dresden often opens emergency doors from the outside by creating a burst of force from just the other side to trigger the emergency exit mechanism. This would be a canonical example of an indirect spell effect, one which even violates the traditional "line of sight" rule.
That said, one could adapt it to DFRPG in a variety of ways.
Possibly add X shifts to overcome whatever zone border is in the way.
Create and then Tag a relevant Aspect like "Summoned Demonlings" to narrate that your "attack" is actually being carried out by little independent demonlings who pop out of flaming circles in the ground next to your enemy, justifying the "indirect" attack. Dresden may be Declaring the Aspect "Emergency Exit" and then Tagging it to open the door.