Prove it.
Or at least provide some piece of evidence for what you just said.
Because all you have there is blind assertion.
Was this responding to my post? If so, I'm surprised that it isn't fairly self-evident. It seems silly to try to offer "proof" of this, however, if you insist:
Assertion 1 (FATE is generic):
Fate is a story-oriented roleplaying game system. Though it is a full-fledged standalone system, Fate can also be incorporated into a variety of popular roleplaying systems.
Because Fate is designed to be plugged into a setting and reflect its specifics...
One might also look at the multiple sample magic systems, each tailored to different game worlds, as evidence. Interestingly, one of them ("Interpretive Magic: Sorcery on a Budget") is evidently a (very) early prototype of a Dresden-style magic system.
Assertion 3 (DFRPG is a mod of FATE):
So, this game is built on a free core system called Fate (www.faterpg.com). It seems a good choice—flexible, dramatic, fairly popular, FREE. Rather than reinvent the wheel, we figured we’d just modify the hell out of it for our purposes.
Assertion 2 (DFRPG is setting-specific):
the Dresden Files ROL E P L A Y ING G AME
(Note: I'm not responsible for the formatting
except for the bolding, other than that I just cut-n-pasted it exactly as it appears in the PDF.)
Whether you’re a champion of God, changeling, vampire, werewolf, wizard, or plain “vanilla” mortal human being, this volume of The Dresden Files RPG gives you all the rules you need to build characters and tell your own stories in the Dresdenverse.
Together with Volume Two: Our World, The Dresden Files RPG: Your Story gives you everything you need to make your own adventures in the thrilling and dangerous world of New York Times best-selling author Jim Butcher’s Dresden Files series!
Based on The Dresden Files Books by Jim Butcher
In a roleplaying game (or RPG), you and the rest of the group imagine fictional scenarios and events, and then play them out. Because this is the Dresdenverse, these scenarios will involve solving or resolving supernaturally-related crimes or problems in a city of your choice—it could be your home town, it could be some place you’ve never been.
Assertion 4 (DFRPG is "based on" an as-yet unpublished, but presumeably suitably generic FATE 3.0 game):
Well, I'll admit that this is technically incorrect, since "based on" (or "mod of" as I originally stated) implies that there is an existing product, which is not true. However, DFRPG
is being "genericized" to produce the upcoming FATE3.0 (aka FATE CORE) rules, per
http://www.faterpg.com/about-fate-core/. Note that "genericized" is not my word:
•Additional material “genericized” from the Dresden Files RPG
Evil Hat has released the first version of Fate 3.0 in the form of Spirit of the Century, and has also released The Dresden Files RPG. Both feature major revisions to the system, and will lead to a release of a revised core rule-set, which we hope to provide — free as always — once the Dresden Files RPG is completed, on the Official FateRPG Website.
And, if you go all the way back to the initial launch of the dresdenfilesrpg website, back in 2004, you find that the intention of the DFRPG has been to provide a setting-specific game all along:
The Dresden Files RPG is scheduled for release in the summer of 2006. Fred Hicks and Rob Donoghue, the co-designers of Fate, will write the game. The single core book will provide all players will need and more, to run their own games in the setting.
(Note: Clearly there are several facts contained in that sentence that have since proved inaccurate, but the
intention stated is clear.)
Assertion 5 (You can adapt the DFRPG rules to other non-DF or quasi-DF sorts of games):
Well, if you look through these forums, you'll find a number of examples of people doing just this; I'm not going to bother pinpointing them.
Assertion 6 (By modding DFRPG, you are modding FATE3.0):
This follows logically from Assertion 4.
I hope this helps!