For our Dresden game I came up with a character idea of an immortal assassin. Sort of a combination of Ezio Auditore and Connor MacLeod among other things. His template would be 'Emissary of Power', being the right hand of the goddess
Nemesis. Working with those ideas as a base I came up with a pretty extensive backstory and overall the character works pretty well and is fun to play.
I figured, what powers would he need to be this type of character: Inhuman Recovery, to grant Highlander style immortality, Cloak of Shadows, Inhuman Agility
1 and The Sight, to be an Ezio style assassin and Marked by Power to be the chosen of the Goddess.
I'm just trying to make sure that I'm doing things 'right' by the system. Since the process is still a bit confusing to me I thought I'd ask here. My main question would be how much do these items cost in Refresh including the one time discount on one of them. Does one item of power cost 3 or 1 (3 - discount) ?Are two items of power -5? (mentioned at the bottom of YW168)
He actually has two items of power. I basically used the Sword of the Cross as an example. The Eye of Vengeance is what grants his immortality and gives him heightened visual senses. The sword is a weapon allowing him to mete out justice even to those unharmed by regular weapons.
Item Of Power: Eye of Vengeance
Cost: -3
Description: An highly polished black spheroid made of some sort of gemstone the size of a human eye.
Must: Must have a high concept or template appropriate to being chosen by Nemesis
Effects:
- Your Purpose is Not Yet Fulfilled: Inhuman Recovery (-2)
Catch: The eye must be in the bearer's eye socket. If it is removed, then inhuman recovery ceases. The bearer must sacrifice an eye in order to use the item. - The Guilty cannot Hide: The Sight (-1)
- Discount Already Applied: +2
Item of Power: Sword of Justice
Cost: ?
Description: Each bearer of the sword finds that when he or she first touches it, it conforms to the bearer's tastes, skills and aptitudes but it is still a finely made sword at least the size of a gladius and no longer than a claymore.
Must: Must have a high concept or template appropriate to being chosen by Nemesis
Effects:
- All creatures fear justice: (same as All Creatures are Equal before God)
- Divine Purpose: The sword was created to bring balance to the scales and therefore can only be wielded against creatures who have seriously wronged someone. The sword will not harm an innocent at all and if the 'wrong' does not merit death (as determined by the Goddess herself), the sword will not kill them.
- Holy: While the deity that created the sword may not be the Christian one, the weapon is no less a holy artifact and acts like holy water or other symbol of faith backed by the belief of the wielder.
- Its a sword: In it's current form it is a beautiful swept hilt rapier (Weapon: 2)
- Unbreakable: It cannot be broken save through a ritual designed to pervert it's purpose.
That brings me to the last two powers Cloak of Shadows and Inhuman Agility. For lack of a better idea I just attached them to the sword. Frankly though I'm not sure they fit the sword itself. Should I internalize those powers? Or would something like Modular Powers make sense: like the sword grants X points of abilities that vary based on the wielder to make the job he is going to do possible?
1Inhuman Agility - Just made this one up based on the other Inhuman X traits. Effectively this would give you Peter Parker level agility.