Different abilities/advantages - all under the same template/format. Here are the original version of all four blades:
Harvest [-2]
Description: With a textured grip and a slender, curving blade, this weapon resembles nothing so much as a giant predator's talon.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons
Effects:
[-0] Purpose. Borne by the Autumn Knight before that Courts fall, this blade is rumored to possess a small part of his essence. It seeks to carry out the last command given by the King of Autumn.
[-0] It Is What It Is. It's a sword (Weapon 3). The pointy end goes in to the other person.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a sword. It gets noticed.
[-1] Vengeance. When used against a member of the Winter Court, this blade treats any Toughness powers as being one level lower.
[-3] Autumns Bounty. Just as autumn is a time of harvest, so does this blade grant the power of it's grim harvest to it's bearer. When an opponent is slain with Harvest, the bearer can spend one fate point to pull the power of the victim's feeling spirit to him, granting him Inhuman Strength, Speed, or Recovery (the Catch is Cold Iron) until the next sunrise.
Everthorn [-2]
Description: A blade of the Nevernever, one of the last relics of the fallen Spring Court. It seems to have been grown as much as forged.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons
Effects:
[-0] Purpose. Used by a Scion of Spring to exact vengeance upon the Summer Court for their betrayal.
[-0] It Is What It Is. It's a sword (Weapon 3). The pointy end goes in to the other person.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a sword. It gets noticed.
[-1] Vengeance. When used against a member of the Summer Court, this blade treats any Toughness powers as being one level lower.
[-3] Bringer of Change. As in spring when life emerges anew, so too may the bearer of Everthorn be renewed. The bearer may spend a fate point to take the appearance (as Mimic Form) of anyone he has slain with Everthorn since the previous sunrise. Once done, he may shift between his natural form and the imitated form as a free action, sloughing off any existing stress. This may be done once per combat until the next sunrise.
Bleakfang [-2]
Description: With a hilt of frigid gold and a blade of ice as black as night, this blade seems to steal away the warmth and light around it.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons
Effects:
[-0] Purpose. To enforce the will of Queen Mab and Lady Maeve. The sword hungers to destroy Flameheart.
[-0] It Is What It Is. It's a sword (Weapon 3). The pointy end goes in to the other person.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a sword. It gets noticed.
[-1] Vendetta. When used against a member of the Summer Court, this blade treats any Toughness powers as being one level lower.
[-3] Heart of Ice. As the bitter chill of winter numbs the body, so too can it numb the soul. The bearer of Bleakfang may spend a fate point to harden his heart against those who would pull it's strings. The bearer becomes immune to Domination, Incite Emotion, Emotional Vampire, Addictive Saliva and other abilities that manipulate emotional states. If he is under such effects when he activates this power, they are immediately purged. This lasts until the next sunrise.
Flameheart [-2]
Description: Shining from within with it's own light, this blade seems to flicker and dance as it's namesake.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons
Effects:
[-0] Purpose. Created to counter the icy power of Bleakfang, Fireheart burns with consuming and cleansing power.
[-0] It Is What It Is. It's a sword (Weapon 3). The pointy end goes in to the other person.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a sword. It gets noticed.
[-1] Vendetta. When used against a member of the Winter Court, this blade treats any Toughness powers as being one level lower.
[-3] Mirage. Just as heat and light can play tricks on the eyes and mind, so too can you bring these effects to bear for your advantage. By spending a fate point, the bearer of Flameheart gains the ability to use Greater Glamours until the next sunrise. Treat these as the power.