Yeah, it would depend on the situation, but that's splitting hairs, really. A consequential contest is still kinda a maneuver inasmuch as it creates a temporary aspect on the target, just a more, um, extreme one.
Most situations I can think of where you're trying to get hit (or at least not avoiding it) tend to be while you're trying to do something else--convincing someone you resisted, blocking someone else from being hit, that sort of thing, which you would probably be better off modeling as a roll to attempt that thing, with getting hit as a separate consequence.