Author Topic: Statting up the Penance Stare and other Soulgaze Goodness  (Read 5233 times)

Offline Silverblaze

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Statting up the Penance Stare and other Soulgaze Goodness
« on: March 16, 2012, 03:58:52 PM »
See Topic. 

Pleae Note: I am not trying to stat up Ghost Rider.

I assume the PS (Penance Stare) could be used more than once on hte same individual if they commited new sins/crimes [as opposed to or in addition to if their core beliefs changed].

Should this be a modified soulgaze or an addition to it, much like enhancements to Incite Emotion.  Also if a character alrady had Soulgaze, would this new version replace it or become an option instead of soulgazing?

I also wonder if it should be a variant of Incite Emotion, since the PS does make people feel remorse for deeds/fear from the hell they'll be facing.

Another thought: the Soulgaze doesn't normally let you read minds etc.  It is not a lie detector.  however to some extent the PS is.  Their sins are laid bare before the Rider.

Continuity Spoiler about Ghost Rider ahead:
(click to show/hide)

Other Soulgaze goodness: Should a stunt (or perhaps more appropriately a power) that allowed a player to gain a bonus to social rolls against things/people said player had soulgazed previously be allowed?  Is it balanced?  Since it is specific what would the numeric bonus be? 

Offline Mr. Death

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Re: Statting up the Penance Stare and other Soulgaze Goodness
« Reply #1 on: March 16, 2012, 04:04:11 PM »
I'd say that you could make the Penance Stare as an extra trapping to the Soulgaze, giving you a Weapon value on the mutual Conviction attack, and possibly a boost to the Conviction roll, conditional on whether or not the soulgaze determines the person deserves it.
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Offline computerking

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Re: Statting up the Penance Stare and other Soulgaze Goodness
« Reply #2 on: March 16, 2012, 06:17:03 PM »
I would say the Penance Stare is a combination of an Incite (Emotion) attack and Psychometry. Perhaps with a starting cost of -2
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Offline Sanctaphrax

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Re: Statting up the Penance Stare and other Soulgaze Goodness
« Reply #3 on: March 16, 2012, 10:00:09 PM »
So it's psychically shocking and it reveals information about someone. Sounds exactly like a Soulgaze.

Why not just use the standard Soulgaze rules for this? Is it one-sided?

A stunt could give the standard +1 to attacks/+2 to something else against someone who's been Soulgazed. It's a restriction like any other.

Offline devonapple

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Re: Statting up the Penance Stare and other Soulgaze Goodness
« Reply #4 on: March 16, 2012, 10:34:44 PM »
I get the impression that this power is more one-sided than a standard soulgaze?

This type of power is incredibly hard to model in, say, a point-based game like HERO or Mutants & Masterminds, because it conflates:
Omniscience (in this case, about the target's sins) - which blends elements of psychometry, telepathy, aura detection, divine judgement
Mental Illusions - projecting an image tailored to the information gained
Psychic Attack - sudden shame/guilt/acknowledgement of the sins/evil/etc.

In DFRPG, though, I think we can benefit from a more forgiving approach, focusing less on HOW it gets done, and reasoning from effect.

If the point of this power is to Take Out a sinner, is it something that would be modeled as an ongoing conflict? Incite Emotion, perhaps.
Is it just an automatic thing that eventually works, no matter who is the target?
Is this best done as a finishing blow? Perhaps Invoke an Aspect like "I See Your Sins" to bolster a Take Out attempt.
Is this a way to discover information to be used as leverage in a Conflict? Perhaps a more costly Soulgaze makes more sense: -1 for range, -1 or -2 for it to be one-way only.
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Offline Mr. Death

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Re: Statting up the Penance Stare and other Soulgaze Goodness
« Reply #5 on: March 16, 2012, 11:08:24 PM »
Judging from what I know of Ghost Rider (i.e., I saw the movie), the Penance Stare basically uses the victim's sins as fuel to break their brain--you did bad, so you feel all the pain you caused (as mental stress, in this case).

So yes, very one-sided.
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Offline Silverblaze

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Re: Statting up the Penance Stare and other Soulgaze Goodness
« Reply #6 on: March 17, 2012, 07:04:03 PM »
Mr. Death hit the nail on the head.

 Essentially, the Spirit of Vengeance sees all of your past misdeeds and makes you feel pain mentally (perhaps spiritually?) for each one of them.  This is done by causing feelings of guilt, despair, etc. for all your sins against others.  I've heard it described as "feeling all the pain you inflicted on others".  it is one-sided, though the user of said power likely sees it all as well.  The user likely feels little to no guilt for it however, since they did not inflict the deeds and are forcing someone else to "pay their penance".

The problem is the more "evil" or "sinful" the victim, the harsher the penance.  The ability would deal more stress to more evil people.  (Then again, true pyschopaths see it more like a highlight reel of greatest hits...Though that really isn't in the scope of the power I'm going for here.

I get the impression that this power is more one-sided than a standard soulgaze?

This type of power is incredibly hard to model in, say, a point-based game like HERO or Mutants & Masterminds, because it conflates:
Omniscience (in this case, about the target's sins) - which blends elements of psychometry, telepathy, aura detection, divine judgement
Mental Illusions - projecting an image tailored to the information gained
Psychic Attack - sudden shame/guilt/acknowledgement of the sins/evil/etc.

In DFRPG, though, I think we can benefit from a more forgiving approach, focusing less on HOW it gets done, and reasoning from effect.

If the point of this power is to Take Out a sinner, is it something that would be modeled as an ongoing conflict? Incite Emotion, perhaps.
Is it just an automatic thing that eventually works, no matter who is the target?
Is this best done as a finishing blow? Perhaps Invoke an Aspect like "I See Your Sins" to bolster a Take Out attempt.
Is this a way to discover information to be used as leverage in a Conflict? Perhaps a more costly Soulgaze makes more sense: -1 for range, -1 or -2 for it to be one-way only.

You got the right idea.  I'm trying to get hard stats hammered out for it.  I'll make an attempt soon.  Though at present I am about to start my St. Patrick's Daycelebratory reveling, so it won't be for a day or three ;D

Offline Silverblaze

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Re: Statting up the Penance Stare and other Soulgaze Goodness
« Reply #7 on: March 17, 2012, 07:04:53 PM »
Also:

"Other Soulgaze goodness: Should a stunt (or perhaps more appropriately a power) that allowed a player to gain a bonus to social rolls against things/people said player had soulgazed previously be allowed?  Is it balanced?  Since it is specific what would the numeric bonus be?" 

Offline UmbraLux

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Re: Statting up the Penance Stare and other Soulgaze Goodness
« Reply #8 on: March 17, 2012, 07:36:30 PM »
It sounds to me as if the "penance gaze" is mental combat potentially leading to take out.  If so, I'd just stat it as a way to initiate said combat and, possibly, enter combat with a 'mental weapon'.  The result should be a contest / combat which, if the gazer wins, has the effect of causing guilt & pain appropriate to the sin.

"Other Soulgaze goodness: Should a stunt (or perhaps more appropriately a power) that allowed a player to gain a bonus to social rolls against things/people said player had soulgazed previously be allowed?  Is it balanced?  Since it is specific what would the numeric bonus be?"
You already gain a potential advantage against a soulgazee...you know one or more aspects.  You (probably - tables differ) even get a free tag after initial discovery. 

Information is power and soul gazes give you information.  Don't think they need more myself.  :)
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Offline JayTee

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Re: Statting up the Penance Stare and other Soulgaze Goodness
« Reply #9 on: March 17, 2012, 09:05:30 PM »
I'm not sure how you could model it as a mental attack, as a mental attack relies on the stats of the user. Penance Stare depends entirely on how many people the recipient has hurt. Likewise there isn't any real contest of wills, unless you count it as a contest between 'the target' and 'the collective agony of everyone they've ever hurt, ever'

So, if someone, say a random little girl where to have Penance Stare used on her, it wouldn't do anything. But if someone like Nicodemus were to have it used on him, it would more or less one-shot the guy.

I think the real tick is to figure out a way to model a power where the more the target has done a specific action (in this case, hurting/killing others), the more powerful it gets. Once you do that, you'll have the core aspect of Penance Stare down, and the rest is just details.
« Last Edit: March 17, 2012, 09:17:32 PM by JayTee »

Offline Mr. Death

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Re: Statting up the Penance Stare and other Soulgaze Goodness
« Reply #10 on: March 18, 2012, 12:33:02 AM »
I think the real tick is to figure out a way to model a power where the more the target has done a specific action (in this case, hurting/killing others), the more powerful it gets. Once you do that, you'll have the core aspect of Penance Stare down, and the rest is just details.
Maybe make it narrower--it works on Warlocks, and is stronger based on how much refresh they have in Lawbreakers powers?
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Offline UmbraLux

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Re: Statting up the Penance Stare and other Soulgaze Goodness
« Reply #11 on: March 18, 2012, 12:50:37 AM »
So, if someone, say a random little girl where to have Penance Stare used on her, it wouldn't do anything. But if someone like Nicodemus were to have it used on him, it would more or less one-shot the guy.
So you see it as an easy button for taking out all the bad guys without harming the nice little girls?  Meh.  Doesn't sound fun in game terms.
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Offline Mr. Death

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Re: Statting up the Penance Stare and other Soulgaze Goodness
« Reply #12 on: March 18, 2012, 12:54:38 AM »
So you see it as an easy button for taking out all the bad guys without harming the nice little girls?  Meh.  Doesn't sound fun in game terms.
Well, the way they let it keep a challenge in the movie is that it worked via the soul, and the main villain simply didn't have one. Lots of big badguys in Dresden wouldn't--Red Court, Black Court...pretty much anything you couldn't Soulgaze.
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Offline JayTee

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Re: Statting up the Penance Stare and other Soulgaze Goodness
« Reply #13 on: March 18, 2012, 03:08:10 AM »
Maybe make it narrower--it works on Warlocks, and is stronger based on how much refresh they have in Lawbreakers powers?
I'm thinking a power that lets you make a mental attack on someone, with the shifts being based on how many 'evil' Aspects they have and how much refresh has been spent on traditionally 'evil' powers. Given how that's likely to be insanely powerful against some targets, I would probably require a Fate Point to activate it.

So you see it as an easy button for taking out all the bad guys without harming the nice little girls?  Meh.  Doesn't sound fun in game terms.
Anyone with a high enough Guns skill can do the same thing.

Well, the way they let it keep a challenge in the movie is that it worked via the soul, and the main villain simply didn't have one. Lots of big badguys in Dresden wouldn't--Red Court, Black Court...pretty much anything you couldn't Soulgaze.
I would honestly just apply it to how 'evil' they are, rather than if they have a soul or not. Otherwise you get in to cross-universe discussions and that can only lead to failure.

« Last Edit: March 18, 2012, 03:10:37 AM by JayTee »

Offline crusher_bob

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Re: Statting up the Penance Stare and other Soulgaze Goodness
« Reply #14 on: March 18, 2012, 03:24:24 AM »
Another option to think about is what conditions are needed to use it?  Can you thematically walk down the street and use it on passers-by?  Or is it more used on the bag guy once you have beaten them down?  If it's the sort of power that's only used after you've won the fight, then it can largely just be something that effects how you narrate your victory.  I mean, if the villain is permanently mentally incapacitated because I looked him in the eye, or he is dead because I filled him full of bullets, it's not going to make too much difference.

If for example, the bad guys you use it on and are supposed to become repentant and try to fix their past sins, then that's potentially different, because they might have an ongoing effect on the story.