Author Topic: Item Of Power help: Phoenix resurrection?  (Read 3991 times)

Offline Mr. Death

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Re: Item Of Power help: Phoenix resurrection?
« Reply #15 on: February 28, 2012, 02:43:29 AM »
Another consideration is that, without immunity to fire, then healing this way will probably hurt like hell, but that's more narrative than mechanics.

The Friendly/Unfriendly Fire thing has merit. And it reminds me of the old military saying, "Friendly fire isn't." I'll probably play around with the different methods and see what sticks, once the item comes into play.

Alternatively, I'm thinking length of time might be the easiest way to go about determining what fires cause consequences, and which ones heal them. Getting hit with a flamethrower for a few seconds? Severe consequence or death. Being put on a funeral pyre and burned consistently for an hour after being flamethrowered to death? Wake up right as rain.

Basically, make it so that the amount of fire needed to heal is simply impractical to happen during battle.
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Offline computerking

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Re: Item Of Power help: Phoenix resurrection?
« Reply #16 on: February 28, 2012, 02:21:22 PM »
Personally, I would consider it more "Phoenix-like" to have the IoP give the "Undying" custom power in the Custom Powers thread(To provide the resurrection) and Physical Immunity to Fire (With the stacked catch). Because I see the phoenix as dying and coming back to life after whatever killed it is gone. I would also mention that bursting into flame and dying can be considered a valid concession in combat. For the special, permanent death that bypasses Undying, you could draw from Phoenix lore, or come up with something fitting.
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Offline Mr. Death

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Re: Item Of Power help: Phoenix resurrection?
« Reply #17 on: February 28, 2012, 04:17:01 PM »
Ah, Undying, that's the power I was thinking of before, not Immortality. Though Undying only stipulates that eventually you'll recover from any consequence and death, it doesn't account for actual healing times so much. I figured the trapping of Mythic Recovery would do the job, given that Uber Ghouls seem to have similar "come back from even what should really be death" written into it.

As for bypassing it, I figured, like most Items of Power, the protection wouldn't apply if the amulet's taken away.
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Offline wyvern

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Re: Item Of Power help: Phoenix resurrection?
« Reply #18 on: February 28, 2012, 07:48:04 PM »
Hm.  I'd start by looking at a comparable power: Physical Immunity, with a +4 stacked catch of "Any situation in which you can't be set on fire."

That's perfectly rules-legal, if a bit stronger than you were looking for.

The other alternative within RAW is to just re-fluff living dead - replace the "you're dead" part of it with "you're on fire" - for similar bonuses & penalties, replace needing taxidermy or necromancy to repair damage to needing fire to repair damage, and you should be good to go.  Makes the amulet much more of a "don't put it on unless you know you'll need it" thing, though.

Offline Mr. Death

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Re: Item Of Power help: Phoenix resurrection?
« Reply #19 on: February 28, 2012, 07:59:06 PM »
Hm.  I'd start by looking at a comparable power: Physical Immunity, with a +4 stacked catch of "Any situation in which you can't be set on fire."

That's perfectly rules-legal, if a bit stronger than you were looking for.
Yeah, the idea is the wielder would still take consequences, but would be able to come back from those consequences and death, so Physical Immunity doesn't really fit (plus it's kind of a fuzzy catch, likelihood of being set on fire being something of random chance, perhaps rising based on your proximity to one Wizard Dresden).

Quote
The other alternative within RAW is to just re-fluff living dead - replace the "you're dead" part of it with "you're on fire" - for similar bonuses & penalties, replace needing taxidermy or necromancy to repair damage to needing fire to repair damage, and you should be good to go.  Makes the amulet much more of a "don't put it on unless you know you'll need it" thing, though.
I don't think that really fits either, aside from the one trapping that says you need special rituals to make sure they're dead dead. And wouldn't it imply that you're always on fire, and can only be healed through fire?
« Last Edit: February 28, 2012, 08:11:34 PM by Mr. Death »
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