Make Compels
As often as I can make it interesting. A lot. Some sessions have been almost nothing but handing out Fate Points to fuel the awesomeness that was going on
If it makes for a more interesting game (my players wishes are interpreted by me through their aspects, so), then I offer Fate Points.
Make Declarations
Annoyingly, almost never. I'm trying to get the players to utilize it, but it seems only one player "gets" the concept.
Have inter-party Social/Mental/Physical Conflicts?
None yet. It'll come though.
Never run a long-term campaign where there wasn't at least
one conflict in-party where someone needed a good beatin'/talkin' to/mind control
D&D and WoD both make such things all too tempting
Thankfully, with the right players it can be a blast!
Lawbreak?
Hasn't come up either. No mortal spellcasters IMC and main enemy is Red Court anyway, so it hasn't been much of an issue.
And considering that (if I ever get to play *sigh*) want Cassandra's Tears more than any other power, I don't think any character I'd play would get there anytime soon.