It's been too long, so I revised Soulfire, Hellfire, and my old writeup of Oneiromancy.
SOULFIRE V.2 [-5]Description: You are a wielder of Soulfire, the power of Heaven and the fire of Creation.
Sponsor: Heaven.
Agenda: The ineffable agenda of the divine. May also correspond to a specific archangel’s agenda if granted by that archangel. Create things. Be righteous, pacifistic, or faithful. Avoid “sin”-think 7 Deadly Sins.
Evocation: Soulfire typically takes the form of silver-white fire, but it’s evocations also involve the elements of light, creation, life, purity, and holiness.
Thaumaturgy: Soulfire can be used to perform miracles, granting all areas of Thaumaturgy.
Evothaum: Any ritual that can be performed with Soulfire can be performed with Evocation’s speed and methods.
Extra Benefits: Soulfire downgrades the Toughness ability of any supernatural creature by one step when employed, and fully satisfies the Catch for creatures vulnerable to True Faith or Holy objects.
HELLFIRE V.2 [-4]Description: You are a wielder of Hellfire, the power of Hell and the fire of Destruction.
Sponsor: Hell
Agenda: The sinister agenda of Hell. May correspond to the agenda of a specific demon if granted by a specific demon. Destroy things. Be wrathful, prideful, vengeful, greedy, envious, lustful, slothful, or gluttony.
Evocation: Hellfire typically involves a brimstone-reeking angry crimson flame, but can also include elements of raw destruction, smoke, darkness, death, corruption, and unholiness
Thaumaturgy: Hellfire grants it’s users the ability to use demonic energies in their rituals, curse their foes, and strike them down from afar, granting Diabolism, Entropomancy, and Disruption.
Evothaum: Normally, any ritual that can be cast with Hellfire can be cast with Evocation’s speed and methods, but the sponsor (be it Hell itself, Lucifer, or a demon lord) might demand a point of sponsor debt on specific occasions.
Extra Benefits: Hellfire is a force of destruction, and when employed in such spells, it’s power is awful to behold. Any spell involving destruction or demonic energy cast with Hellfire gains two extra shifts: an attack’s Weapon rating would rise by +2, an evothaumic Might roll to break a wall would gain a +2 bonus, and a psychomantic block blasting the target with demonic psychic energy would gain a +2 bonus.
ONEIROMANCY V.2 [-5]Description: You have mastered the powers of Sleep and Dreams. Dreams are far more powerful than most believe; Dreams and Reality are like a wyrm biting its own tail - they both tell each other what they are, all the time.
Sponsor: Psychomancers, nightmare Changelings, and denizens of Dream sometimes have self-sponsored Oneiromancy. When Oneiromancy has an external sponsor, it's usually an ancient god of sleep or the ever-moving moon.
Agenda: Oneiromancy wants to put people to sleep, give them dreams or nightmares, and eat their dreams. Oneiromancers tend to be cold and proud, inclined to punish those who slight them.
Evocation: Oneiromancy evocations involve shadows, sand, reflections, perception, existence, illusions, dreams, dreamfire, sleep, and the manipulation of oneiroplasm (psychically charged ectoplasm) to create objects.
Thaumaturgy: Oneiromancy rituals involve putting people to sleep, sending messages in dreams, manipulating perception, and making things from dreams real.
Evothaum: You gain the ability to use dream-related psychomancy, summoning, and conjuration with Evocation’s speed and methods.
Extra Benefits: Oneiromancy grants the Telepathy power.
Telepathy is in the spoiler below.
TELEPATHY [-2]
Description: For whatever reason, you can read minds and communicate mentally.
Skills Affected: Discipline, Empathy
Effects:
Mind Reading. You may use your Discipline or Empathy skill with a +1 bonus to read people's minds. This functions similarly to the Reading People trapping of Empathy, but unlike that trapping it does not require any kind of personal interaction. It can be used on anyone in your line of sight, is fast enough to be performed within a single exchange in combat, and is defended against with the Discipline skill. Furthermore, you may use your Discipline or Empathy skill with a +1 bonus to defend against attempts to deceive you.
Mental Communication. You may communicate silently with anyone in your line of sight. This renders eavesdropping impossible and bypasses all language barriers. It also allows the transmission of pictures, memories, and other information that cannot easily be put into words. This does not make deception impossible or even noticeably more difficult. You may use this ability to perform maneuvers with your Discipline or Empathy skill.