OK, cool.
Also, did my versions of Fomor Magic and Outsider Magic ever end up here?
New Version:
MATHEMAGIC [-4]
Description: You wield magic derived from a surpassing comprehension of mathematics. Or perhaps the mathematical underpinnings of the universe favor you.
Musts: You must have extensive knowledge of mathematics, through a high Scholarship score and/or stunt.
Sponsor: The mathematical underpinnings of reality and physics: fundamental constants like e, pi, the speed of light in vacuum, and the fine-structure constant; the basic operations of mathematics.
Agenda: To discover, accumulate and preserve mathematical and physical knowledge. Mathemagicians often become obsessive scholars.
Evocation: Mathemagical evocation manipulates probability, dimension, and direction. Probability effects manifest as bizarre flukes of chance; someone sneezes at exactly the right moment to throw off his aim, trips while standing still, is stung by a convenient wasp, and so on. On the more offensive end, someone might suffer a heart attack during combat despite no previous history of problems, or a Red Court vampire might accidentally rip open its own blood storage by fumbling with its claws. Dimension/direction manipulation can cause bullet paths to bend, melee blows to be unable to reach their targets, and so on.
Thaumaturgy: Mathemagical thaumaturgy can provide the effects of entropomancy, as well as equivalent but opposite good-luck effects, via probability manipulation. It can also produce transportation and worldwalking effects.
Evothaum: Entropomancy and good-luck effects can be used with evocation's methods and speed.
Extra Benefits: You understand magic through the lens of mathematics. Use Scholarship instead of Lore for arcane research and all spellcasting purposes (thaumaturgy, enchanted items, Refinement cap...)