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TECHNOMANCY [-4]
Description: You wield power over technology itself, the cornerstone of civilization.
Sponsor: The new gods of things like Media and Internet and Highway. Ferromancers and those with metal elementals in their ancestry might naturally develop this power.
Agenda: The furtherance of technology and scientific discovery, the application of rigor and structure to magic as a whole.
Evocation: Technomantic evocations resemble metal evocations, and involve advanced weaponry, like lasers, homing missiles, electricity blasts, and so on.
Thaumaturgy: Technomantic rituals can look through cameras, see through satellites, create golems out of electronics, conjure pieces of technology, and create techno-magical marvels.
Evothaum: Any ritual that can be performed with Technomancy can be performed at Evocation’s speed and methods.
Extra Benefits: You are incapable of accidentally hexing technology, and the technology created via your spells cannot be accidentally hexed. You gain Echoes of the Beast (Machines), which allows you to talk with machines, and grants +1 to Craftsmanship to working with complex machinery.