Grabbed these from the Dallas game over on Obsidian Portal. I'll reword them and add them to the list when the next update comes around.
Seiđr (Odin)
Drawing on the power of the god Odin, you’re able to cast spells that fit his essential nature: war and battle, victory and death, wisdom and prophecy, trickery, cunning, and the hunt. These magics are under Odin’s sway and making use of it will inevitably gain his notice far away in his hall of Valhalla (in the Nevernever – the Ginnungagap – in the realm of Asgard).
Cost: 4 refresh for the package, not to mention approval from Odin himself. Reduce this cost by 1 if you have Evocation or Thaumaturgy; reduce the cost by 2 if you have both.
Benefits: Standard sponsored magic benefits (page 288). Odin’s magic is particularly effective against giants; downgrading the effectiveness of any Toughness ability the target has by one step (Mythic Toughness becomes Supernatural, Supernatural becomes Inhuman, Inhuman goes away) when using this magic against a giant enemy (this is mainly in reference to Norse giants, but large ‘humanoid’ Fae like Ogres and Trolls count too). Odin’s Seiđr may be used as an element for evocation, allowing evocation spell effects that encourage trickery, battle, lightning, pain, fury, and knowledge. Odin’s favored type of Thaumaturgy is without a doubt divination and via casting runestones, can be done with an evocation spell’s methods and speed. Additionally, Odin’s magic tends to take the form of (or incorporate) runes.
Seiđr (Freyja)
Drawing on the power of the goddess Freyja, you’re able to cast spells that fit her essential nature: love and beauty, family, hearth and home, sex, birth and fertility, growing things, rain storms, and protective war. These magics are under Freyja’s sway and making use of it will inevitably gain her notice far away in her hall of Sessrúmnir (in the Nevernever – the Ginnungagap – in her realm of Fólkvangr).
Cost: 4 refresh for the package, not to mention approval from Freyja herself. Reduce this cost by 1 if you have Evocation or Thaumaturgy; reduce the cost by 2 if you have both (As Freyja’s version has no Supernatural Toughness reducing ability, it does have more elements that can be used).
Benefits: Standard sponsored magic benefits (page 288). Freyja’s Seiđr may be used as an element for evocation, allowing evocation spell effects that encourage family, home, birth, protection, sexual attraction, growth, healing, hearth fires, and rain storms. This includes the ability to produce effects along the lines of biomancy (page 284) with less of a requirement for biological expertise in the spellcaster – Freyja already understands biology pretty well and will do the heavy lifting for the caster – but with an evocation spell’s methods and speed. Freyja’s magic can take many forms but invariably it will be suffused with a warm golden light in some way (or possibly droplets of red-gold water, the signature color of Freyja’s tears).