My group has a few characters that I wanted to get some opinions whether or not they are built right and if there are any pitfalls I should beware.
Supernatural Shaolin Monk (Submerged)
High Concept: White Crane Style Master
Trouble: Don’t Mess with the Qi
Aspects: Those without balance strike 1st
Never lost a fight
Liaison to the White Council
Red Court Vampires… They don’t like me so much!
Odd Man Out
35 points in Skills: Conviction +5
Fists and Athletics +4
Discipline, Endurance and Might +3
Lore, Presence, Stealth and Alertness +2
Survival, Empathy, Scholarship, Contacts and Resources +1
Stunts and Powers: -1 Guide my hand
-2 Inhuman Speed
-1 Inhuman Toughness (True Magic)
-1 Martial Artist
-1 Lethal Weapon (fists = weapon 2)
-1 Redirect Force
-1 Armed Arts (san jie guen: tri-section staff; ta mo cane: cane)
Base Refresh 10 Adjusted Refresh 2
Changling (Submerged)
High Concept: Agent of the Rogue Court
Trouble Aspect: I Serve Two Masters
Aspects: Broken but not beaten
I’m a real wyld one
No one knows my name
Lines are meant to be crossed – or not…
All the right friends in all the wrong places
35 points in Skills: Deceit +5
Guns and Burglary +4
Alertness, Contacts and Athletics +3
Weapons, Stealth, Investigation, Endurance and Conviction +2
Discipline, Lore, Presence, Resources and Fists +1
Stunts and Powers: -2 Glamours
-4 True Shapeshifting
-1 Supernatural Toughness (Cold Iron Catch)
-2 Inhuman Speed)
Base Refresh 10 Adjusted Refresh 1
White Council Wizard (Submerged)
High Concept: Warden of the White Council
Trouble: Dad’s got enemies
Aspects: My Life is Magic
Never Again
All roads lead to truth
Duty before all else
Don’t fear the reaper
35 points in Skills: Conviction and Discipline +5
Lore and Endurance +4
Weapons and Athletics +3
Alertness, Presence, and Contacts +2
Scholarship, Survival, Investigation, Resources and Intimidate +1
Stunts and Powers: -3 Evocation
Elements: Earth +1 Power +1 Control, Spirit +1 Control and Water
-3 Thaumaturgy
Biomancy +1 Control
-1 The Sight
0 Soulgaze
0 Wizard’s Constitution
-2 Refinement
Base Refresh 10 Adjusted Refresh 1
Magic Items
Mother’s Ring (Focus)
+1 Control Biomancy
Warden Sword (Enchanted Item)
Staff (Focus)
+1 Offensive Control, +1 Power to earth Evocations
Trench Coat (Enchanted Item)
Armor 3 3 uses/session
Stimulant (enchanted Item)
Spell List
Earth Spells
Earth Glaive (Rote) Offensive Attack
Power: 7 Weapon: 7 Duration: one action
Control: Roll Disc + Focus + Spec Target: Up to 7
Opposed by: Athletics
Shockwave Offensive Maneuver
Power: 5 Effect: 4 Distance: +1 (2 Zones)
Control: Roll Disc + Focus + Spec Duration: 1 Exchange
Opposed by: Athletics Applied Tag: Prone
Golem Fist (Rote) Defensive Maneuver
Power: 7 Effect: 5 Duration: +2
Control: Roll Disc + Focus + Spec Duration: 3 Exchanges
Opposed by: Might Applied tag: Immobile
Water Spells
Entropy Shield Defensive Block
Power: 5 Effect: 4 Duration +1
Control: Roll Disc + Focus + Spec Duration: 2 Exchanges
Acts as a Block 4 or Armor 2
Entropy Whip Offensive Attack
Power: 5 Weapon: 5 Duration: one Action
Control: Roll Disc + Focus + Spec Target: Up to 5
Opposed by Athletics
Ice Storm Offensive Maneuver
Power: 5 Effect: 3 Distance: +1 (2 Zones)
Control: Roll Disc + Focus + Spec Duration: 1 Exchange
Opposed by: Athletics Applied Tag: Blind
Spirit Spells
Veil (Rote) Defensive Block
Power: 5 Effect: 4 Duration: +1
Control: Roll Disc + Focus + Spec Duration: 2 Exchanges
Opposed by: Alertness Applied tag: Invisible
Spirit Shield Defensive Block
Power: 5 Effect: 4 Duration +1
Control: Roll Disc + Focus + Spec Duration: 2 Exchanges
Acts as a Block 4 or Armor 2
Spirit Shard (Rote) Offensive Attack
Power: 5 Weapon: 5 Duration: one action
Control: Roll Disc + Focus + Spec Target: Up to 6
Opposed by: Athletics