So, the more I think about it, the more I think Evocation's accuracy is broken. The fact that control bonuses apply to the attack rolls means that wizards are capable of being more accurate than the best snipers. A mundane character can, if they're very lucky, achieve Epic attacks regularly (without fate points or aspects), but a practitioner can laugh at those numbers rather early on.
So, is this a problem in my head or just at my table, or is it one you've experienced as well?
I've got a couple of fixes I'm considering.
1: Control bonuses only apply to control, not to targeting rolls. You still use the same roll, but apply different bonuses.
2: I like the idea of coming up with a "Combat Specialization" stunt. It would give a bonus that had to follow a pyramid. There would be four types of bonuses. Accuracy (applies to attack rolls), Defense (applies to defense rolls and some blocks), Versatility (applies to maneuvers and some blocks), and Damage (applies to Weapon Rating). Then, it'd be broken down into skills applied to instead of elements: Weapons, Fists, and Guns/Athletics (since you don't defend with Guns).
Combat Specialization [-1]
Description: You are especially skilled in combat.
Effect: Gain two specialization bonuses. For each bonus, select one of the following skills (Weapons, Fists, Guns, Athletics), and one of the following, Accuracy (applies to attack rolls), Defense (applies to defense rolls and some blocks), Versatility (applies to maneuvers and some blocks), and Damage (applies to Weapon Rating). You may take this multiple times, but the bonuses must follow a pyramid, like skills. Your maximum bonus for a particular skill is limited by your skill rank in that skill.
What do you think of any of this?