Author Topic: Enchanted Gun?  (Read 6501 times)

Offline UmbraLux

  • Posty McPostington
  • ***
  • Posts: 1685
    • View Profile
Re: Enchanted Gun?
« Reply #30 on: February 13, 2012, 11:08:53 PM »
Basically, what's the power trade off for adding aspects to the target?
Putting an aspect on someone is resisted / resistible.  They're also removable if the victim takes appropriate action.  Mechanically, you'll have to add enough power to the aspect to account for both resistance and time. 
--
“As our circle of knowledge expands, so does the circumference of darkness surrounding it.”  - Albert Einstein

"Rudeness is a weak imitation of strength."  - Eric Hoffer

Offline wyvern

  • Posty McPostington
  • ***
  • Posts: 1418
    • View Profile
Re: Enchanted Gun?
« Reply #31 on: February 14, 2012, 01:09:36 AM »
Minimum power for an aspect from magic = 3 shifts.  Possibly plus additional shifts for duration - though, as per here, houseruling the default duration to something more than just one exchange is a very plausible houserule.

Offline UmbraLux

  • Posty McPostington
  • ***
  • Posts: 1685
    • View Profile
Re: Enchanted Gun?
« Reply #32 on: February 14, 2012, 01:31:24 AM »
Minimum power for an aspect from magic = 3 shifts.  Possibly plus additional shifts for duration - though, as per here, houseruling the default duration to something more than just one exchange is a very plausible houserule.
Yeah, while it's not RAW, I like the idea of using the time increments chart* along with a "what makes sense" approach to temporary aspect duration.  In play, most tend to fall in one of four time categories:  fragile / one exchange; until resisted / removed (less than a scene); scene; and consequences.  That said, the changeling PC in my game did pick up a curse which will last years.   ;D

*Roughly what consequences are...temporary aspects around for longer periods of time based on severity / shifts.
--
“As our circle of knowledge expands, so does the circumference of darkness surrounding it.”  - Albert Einstein

"Rudeness is a weak imitation of strength."  - Eric Hoffer

Offline Logiwonk

  • Lurker
  • Posts: 9
    • View Profile
Re: Enchanted Gun?
« Reply #33 on: February 14, 2012, 03:09:53 PM »
Gotcha, so the way to handle a "freeze bullet" would be to treat it as a strength 3 maneuver that lasted for two exchanges or a strength 4 maneuver that lasted for one?

Offline sinker

  • Posty McPostington
  • ***
  • Posts: 2115
    • View Profile
Re: Enchanted Gun?
« Reply #34 on: February 14, 2012, 03:19:57 PM »
The duration of magic maneuvers is weird. Fred has said that he might give some of those maneuvers a duration of the scene or until removed (much like they suggest similarly bending the rules for veils). But yeah, by RAW you have it right.