Consider: shouldn't someone's aspects actually guide how they intend to play their character? Isn't that the whole point?
What Tedronai said.Ideally, the player would never have the opportunity to try the subtle spells. The GM would compel him as soon as it becomes clear that a subtle spell would be helpful in any given situation.
I agree there, but what I meant was someone choosing aspects that specifically counter the way they intend to play their character in order to farm FP that way. If their aspects are geared toward thuggish spells, and the player always tries subtle spells first (tugging out the compels) they get a free-flowing source of fate points at no real disadvantage-- they're doing it intentionally.Consider: shouldn't someone's aspects actually guide how they intend to play their character? Isn't that the whole point?