So, a character concept I've had floating around for a while is a spellcaster with low power, high control - someone who's not so good with the blasting, but can still shield (ala Listens-To-Wind's deflect-things-just-enough style) and maneuver effectively via spells. Thematically, I'm looking at high discipline, low conviction. But the problem is, blocks and maneuvers are based solely on evocation power - a power 1 block is a power 1 block, and it doesn't matter if the wizard casting it had discipline zero (and took a point of backlash) or discipline 8 (assuming some focus items and a good roll).
Now, one possible way to build this character is to just toss the thematics out the window, put both discipline & conviction at 4 to 5, and give him an aspect that can be compelled to not use straight-up attack spells. I'll go that route if I have to - but I'd rather have the skill levels that fit the character.
Anyone have any (other) ideas on how to build this character to be effective? I'm interested in both answers that function under RAW (rules-as-written), as well as any thoughts on spellcasting houserules that might make this character type function (without making magic totally OP for a normal caster with good-or-better in both discipline & conviction).
Maybe a custom power of some sort to let the discipline roll (probably sans focus item bonuses) set effectiveness of blocks / maneuvers?