You lookin' for an upgrade?
Haha, no boss, just throwing out a few ideas I've been sitting on for a while now.
"Truth above all" is kind of included in "Guide my Hands" already, though broader and as you mention with a fate point cost. It is basically a stunt, so I don't see anything wrong with it.
Truth Above All is a good stunt, though it would be hard to justify in mundane terms.
Truth Above All is (to me) the Conviction version of the Supernatural Senses Power, as it can sense not only normal lies (such as Tilly in Changes), but also magicky-things like Veils and Glamors. However I suppose if the overall effect I was going for was met, it doesn't matter if it's considered 'stunt grade'!
"Faith Takes Sacrifice" on the other hand, I have a problem with. There might be some faith based characters where a power like that would fit, but I don't see it on someone working for the white god portrayed in the novels, like Michael or Forthill.
Faith does take sacrifice in this case, but a different kind, and Michael is the best example. Like when he lets Cassius go, I would think that is a self compel granting him a fate point. And there are probably quite a few more examples, where he is limited or limits himself because of his faith. That is, in my opinion, the basis and strength of the faith powers, and they require a different playing style than most other character types. Though I admit that opinion formed just now when I read your post, I hadn't really thought about it before.
Faith Takes Sacrifice is not so good. It rewards a low Conviction skill. It's weak for a guy with Good Endurance and Superb Conviction but more powerful than every printed power put together for someone with Superb Endurance and Mediocre Conviction.
Also spending 2 refresh means that you'll have less FP to use your Faith powers with. So it doesn't really accomplish its intention.
Some sort of sponsor debt effect is probably a better idea here.
Okay yeah, these are both good points. The White God is more 'healing and helping' than anything else, plus I geared it towards people who would have Conviction as their highest skill and just assumed that's how everyone would use it.
My ultimate goal is a sort of 'rechargeable Fate Point' that's used exclusively to activate things related to Faith Powers and Holy Items of Power. Perhaps a -0 refresh Stunt/Power that allowed you activate your Faith stuff once per scene in exchange for a point of Sponsored Debt for the White God's Agenda?
Poorly Thought Out Version That Probably Sucks:
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Call for AidMake a Prayer, and the Heavens listen. Once per scene, you may activate a Faith Power or Holy Item of Power in exchange for a future Compel from the Higher Powers, from which you do not gain a Fate Point for