A sufficiently advanced understanding of Compels resolves this issue.
Buying off a Compel does not necessarily indicate that the Compelled event does not occur, or that the Compelled restriction does not apply, but only that, for some reason, it does not negatively impacted the character.
Right. Got it.
But say you are a
Hungry Ghost. Your boss, Ebill Necromancer, has made it your goal in this particular bit of the afterlife to seek out Mr. Innocent Victim #3, who failed to yield the right-of-way yesterday and therefore must Suffer. Unfortunately for you, that punk Wizard, Harry Dresden, got there first and put up a
Magic Circle, inside which IV#3 is currently cowering.
This puts you in quite the predicament, because your entire purpose in existence at the moment is to kill IV#3, yet the annoying twit of a GM has just pointed out that a
Hungry Ghost will melt into nothingness if it tries to cross a
Magic Circle. [Harry tags
Magic Circle to trigger a GM compel on the high concept
Hungry Ghost, or whatever variation of mechanics you choose to use to represent a magic circle].
Compels, of course, do not dictate an outcome, but limit your options or cause you difficulty in some way. In this case, accepting the compel would mean that you accept that the Magic Circle thwarts at least your immediate attempt to eat IV#3, though it leaves a wealth of other options; some options might include raging and ranting and otherwise making your would-be victim soil himself, or eating the next door neighbor instead, or going home and crying.
But what would result from buying off the compel? I would argue that if there is one option that is
not available, it is "I spend a Fate point to ignore the compel, so the
Magic Circle is no barrier to me eating IV#3". Instead, it might be "I spend a Fate point to ignore the compel. When I go back to Ebill, instead of blasting me to Kingdom Come (which might be a reward rather than a punishment), he forgets about IV#3 and pledges Bloody Vengeance on Harry Dresden instead. He takes a ticket from the machine; it is number 378126."
Which is actually an example of accepting the magic-circle-induced compel, but buying off whatever compulsion Ebill laid of the ghost, instead.
Ok, I think I'm going to have to revise my thinking. If a magic circle was merely a compel, then you should be able to buy off the compel as Tedronai states. Which means it can't be 'merely' a compel. So try this out for size:
Empower Magic Circle [-1] The character adds the Empower Magical Circle trapping to their Lore skill. This trapping allows the character to make a Lore declaration to change an existing scene aspect such as "Circle drawn in chalk" into a special scene aspect such as "Magic Circle drawn in chalk" -- and have it be true. Assuming the Declaration is successful, the magic circle is treated as a threshold with a rating of half the character's Conviction (round up), with a minimum rating of 1. Empowering a magic circle costs one point of mental stress.
So now there's still an aspect to play with, but there's also a threshold. This would replace the whole sticky aspect "Violated a Circle" concept, since crossing the threshold already has mechanics for that. Thoughts? Balance issues?