Example 1:
Sheri has the the aspect "Spiritual State Department" meaning she's always looking for the diplomatic solution. In our last session the group had found a potential foe's hideout. Sheri wanted to knock on the front door and offer an alliance. Others in the group wanted to sneak up and attack. I compelled her aspect, offering her a fate point if she approached openly. She did (while the rest of the party waited in hiding as backup). After a couple social rolls the minions within the house told her to go away and come back when the boss was home.
Did she deserve the fate point?
My own thought is yes, because the action put her at potential risk, but the situation didn't worsen because of the compel, so technically her aspect didn't make things harder.
Example 2.
Rhapsody has the aspect "Solitary Hunter." While searching the city for the bad guys lair, she finds a promising lead. Instead of calling the rest of group, I compel her aspect and offer her a fate point if she investigates the dark ally alone. She does and gets jumped by several supernatural foes. Because she's a weretiger, she does alright against them, but there was obviously added danger from the encounter because she was alone.
In this example I think it's fairly obvious that she deserved the fate point. What I'm really asking is, Is this a good aspect for the group, since it means that Rhapsody will be doing things without the rest of the players on a semi-regular basis?
All thoughts appreciated