Author Topic: Taking consequence for mundane actions.  (Read 4276 times)

Offline Sanctaphrax

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Re: Taking consequence for mundane actions.
« Reply #15 on: December 29, 2011, 11:06:38 PM »
What UmbraLux said.

Offline polkaneverdies

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Re: Taking consequence for mundane actions.
« Reply #16 on: December 29, 2011, 11:41:20 PM »
Umbralux nailed it.

Offline sinker

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Re: Taking consequence for mundane actions.
« Reply #17 on: December 30, 2011, 06:46:15 AM »
Just have anything self inflicted automatically meet the catch.  That keeps it reasonable.

One of the issues I could see with this is that technically this isn't self inflicted harm. This is a mechanical choice that the player makes, but the character will often take this damage from outside sources. Consider if I'm in a gunfight and I fail to break a block of cover fire on my attack. I take the consequence "Grazed" to make my roll. Technically the character was wounded by hostile gunfire, not by himself.

It's really a thematic issue though, I think the mechanics work ok.

Offline Flipside

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Re: Taking consequence for mundane actions.
« Reply #18 on: December 30, 2011, 07:29:27 AM »
Ok thanks all!

Offline Sanctaphrax

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Re: Taking consequence for mundane actions.
« Reply #19 on: December 30, 2011, 07:46:37 AM »
There is a fairly simple solution to that oddness. Just take a mild consequence that would normally be a moderate or worse consequence. Like BULLET-RIDDLED. That way, the comparatively long healing time will make more sense.

PS: If a guy rips his own throat out for fun, it shouldn't satisfy the catch. Perhaps "self-inflicted harm" should be amended somehow to reflect the fact that it's actually the player doing the damage. Whatever, you get the point.

Offline devonapple

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Re: Taking consequence for mundane actions.
« Reply #20 on: January 03, 2012, 10:13:29 PM »
One of the issues I could see with this is that technically this isn't self inflicted harm. This is a mechanical choice that the player makes, but the character will often take this damage from outside sources. Consider if I'm in a gunfight and I fail to break a block of cover fire on my attack. I take the consequence "Grazed" to make my roll. Technically the character was wounded by hostile gunfire, not by himself.

It's really a thematic issue though, I think the mechanics work ok.

A character with Recovery or Toughness Powers may, in actuality, not be subject to certain types of Blocks owing to their powers. A Guns-based Block on a character with Full Immunity, for instance, just doesn't make any sense. There may be a sidebar comment addressing this, but I can't remember where it would be. Probably under the mundane Block rules.

Edit: I failed to find it in the Block rules.

But the main issue with self-inflicted Consequences seemed (to me) to be in the fields of Evocation and Thaumaturgy. If it's a normal gunfight, I'm not that bothered by a Recovery monster letting itself get chewed up to make a few rolls. In magic, though, using your Recovery-blessed teammates as mana sources seems more problematic.
« Last Edit: January 03, 2012, 10:20:35 PM by devonapple »
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Offline Sanctaphrax

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Re: Taking consequence for mundane actions.
« Reply #21 on: January 03, 2012, 10:19:38 PM »
Page 211, in brackets immediately before the section on grapples.

Offline devonapple

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Re: Taking consequence for mundane actions.
« Reply #22 on: January 03, 2012, 10:21:41 PM »
Ah, yes: "Keep in mind that there are some blocks that just won’t work in some situations. (Trying the “keep them pinned down with gunfire” trick on a loup-garou isn’t going to really help you much, given that they’re immune to bullets.)"

Thank you!
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets