My issue is that a consequence to reputation, unlike a consequence to someones ego, should not harm their ability to function in the other arenas. I'm thinking of giving each character a reputation score for the city and the Supernatural World. From there that reputation will be used in the upcoming session and modified by attacks dealt to it, and attacks they deal. Consequences can be dealt, but they are only taggable in social situations where somebody would know of them and they will have a separate group set of social consequences that function for the whole party(IE one mild for the party, one moderate for the party, etc.
Ok, that makes sense. I've seen other people also post that they wished Social consequences were separate from Physical/Mental consequences. A few comments:
* Keeping track of separate social consequences is perfectly fine, as they rarely have much effect on combat and magic anyway, unless you're in the habit of using social attacks as a way to "soften up" your players before throwing physical threats at them. The Dresden Files RPG chooses to make all three types be on one consequence track for narrative reasons, but if you have different reasons for keeping them separate, whether for narrative or for realism, then go for it.
* A numerical reputation score could work, but that might involve working out some mechanics and add complexity to your game. I'd tend to shy away from that mode, especially as reputation is usually more complex than just good or bad, positive or negative. On the other hand, if you ARE going to have a numerical rep system, I do like the idea of having separate rep scores for different groups (Mundane Vs Supernatural) or even for specific factions (You might be popular with the Summer and Winter Courts, but not on good terms with the White Council).
* Aspects (and consequences ARE aspects) can only be tagged, invoked, or compelled by a character who is aware of that aspect. That's just part of the default rules of the game.
* A set of Social consequences for the party makes sense to me IF the party is commonly viewed as a group by others. So, for example, if the party is entirely made up of detective and police consultants for SI, it makes sense to me that others would have an opinion of SI as a whole that would be relevant. But if the players do not always run in the same social circles and are only loosely joined by the coincidence of working a few cases together, I'm not sure a party-wide consequence works quite as well.