We've just finished the first story of
City on the River, and our party is shaping up to be quite a capable bunch of people. However, we have three melee-ists; my character (the Scion), a Knight of the Cross and an Emissary of Power (see
the PCs). The latter two are melee weapon-focused and unarmed-focused (via an IoP granting Inhuman Strength and Claws).
My character is currently thus:
Name: Faris al-Farik (“the Deadly Knight”), Scion
High Concept: Reformed Scion of Vlad Drakul
Trouble: History is Written in Blood
Others:
Former Mamluk
Through Hope My Chains were Broken
Red Knight’s Nemesis
Comrades in Arms
Parkour Troupe
Skills:
Superb (+5): Weapons
Great (+4): Athletics, Fists
Good (+3): Alertness, Discipline, Endurance
Fair (+2): Intimidation, Might, Stealth
Average (+1): Conviction, Empathy, Investigation, Lore, Survival
Stunts / Powers:
[-1] Cloak of Shadows
[+1] Human Form affecting:
-[-2] Inhuman Speed
-[-2] Inhuman Strength
-[-2] Inhuman Toughness*
[-2]Inhuman Recovery*
*[+2]Bounded by The Catch (Holy Weapons, water, items etc)
[-1] Wall of Death (Weapons)
Refresh: 2
Physical Stress: □□□□[□□]
Mental Stress: □□□
Social Stress: □□
I know what I want with my next point of Refresh, Supernatural Strength. After that, though, I'm really not sure. For reference, we're playing Scions like Changelings; there's an ultimate "parent" Power set towards which you can develop but may eventually face a Choice between the sides of your heritage.
My "parent" Power set was agreed thus:
[-1] Claws
[-1] Cloak of Shadows
[-1] Echoes of the Beast
[-6] Mythic Recovery
[-6] Mythic Speed
[-6] Mythic Strength
[-6] Mythic Toughness
[+3] The Catch: Holy items etc
[-4] Sponsored Magic: Hellfire
Which is quite a meaty lot, leaving loads of room to grow into that without being in too much risk of triggering the Choice. I was originally thinking I'd get Supernatural Strength and Speed, and Claws (and switch to Fists as my primary), but the latter one feels a bit too much like I'm stepping on the Emissary's toes. Similarly, though, if I stick to using Weapons, I'm going to inevitably impinge on what the Knight does.
I don't want the magic, and the Claws do feel a lot like indulging the demonic side that he's trying to avoid, which is why I'm leaning towards the melee weapons. It feels more like attempting to remain within the human realm, even if that's boosted by demon powers, as compared to using bare hands (and feet).
Anyone got any thoughts, barring just waiting to see how the three characters progress?