Simplest solution- Conviction based block against all non-mortal forces.
This is, in terms of game effect, much like a ward, without being high-magic.
Lets mortals throw one off if they know how, and have the focus of mind to do it.
The various references to summoning (both in the books and in the rpg book) suggest strongly that circles aren't perfect- sometimes, things can break through if your attention wavers or your will simply isn't up to the task of what's being held in... as a block, it can fail, but rarely will... and is perfectly suited to conviction (maybe discipline?).
Anything that gets past a block negates it completely- so mortal will + physical action across the circle breaks it just like a block.
I might go a step farther and let it get some bonuses from things like blood (inflict P stress on self to improve block), or perhaps even a flat +2 to block strength to represent that you don't need a massive Knight-of-the-Cross level Conviction score to be able to fend off a lower demon with one.
The problem with handling it in terms of a maneuver is that you only get one free compel against the critter's supernatural high-concept... and then you're pretty well boned. While this can represent the "circles can fail" mentioned above, I don't think it does so well, or fairly... especially in circumstances where there are several attacks against the circle at once from multiple weak sources, as opposed to a single massive blow from an arch-demon.