Aurora
High Concept: The Summer Lady
Trouble: Unstable
Other Aspects: Artist’s Heart; Sidhe Grace; Whether You Want It Or Not; Schemes and Machinations; Rest and Forget Your Pain
Skills
Fantastic: Contacts, Conviction, Lore
Superb: Discipline, Rapport, Resources
Great: Alertness, Empathy, Presence
Good: Athletics, Deceit, Performance
Fair: Craftsmanship, Investigation, Stealth
Other skills default to Average.
Powers
Aura of Influence [-0]
Greater Glamours [–4]
Marked By Power [-1]
Refinement [-10]
Seelie Magic [-3]
Sponsored Magic: Place of Power (Hearth of Summer?) [-2]*
Supernatural Senses (Strange Senses) [–1]: Can feel and “smell” the presence of Winter-related people or objects.
Supernatural Recovery [-4]
Supernatural Speed [–4]
Supernatural Toughness [–4]
The Catch [+3] is cold iron and the like, as well as trappings of Winter.
Thaumaturgy [-3]
Specializations: Thaumaturgy – Complexity: Biomancy +6, Transportation & Disruption +3, Transportation & Worldwalking +2; Control: Biomancy +4, Divination +1, Transportation & Disruption +5.
Focus Items
Fire Ring: +1 to Offensive Control with Seelie Magic (Evocation)
Leaf Ring: +2 to Complexity with Biomancy
Pendant: +1 to Control with Transformation/Disruption
Stress
Mental oooo +1 mild consequence
Physical ooo (oooo)
Social oooo
Total Refresh Cost: -33
*Operates only within Summer's 'center of power'; grants Aurora +1 Control for evocation or thaumaturgy affecting Summer fae or the land of Summer Faerie (and structures on it).
Notes: Now THIS is what happens when a Faerie Lady goes fully in the thaumaturgical direction... 14 shifts no-prep biomancy and effective Discipline of 9 to control it, plus biomancy with evocation's speed and methods; effective Discipline of 11 to control transformation/disruption.