Here's an updated version of Sword of the Great Tengu,hopefully that makes more sense.
Sword Of The Great Tengu [-3]
Description: This an exquisitely made katana traditionally used by the Tengu Clan’s current prince or chosen emissary as a symbol of the their authority and grants the wielder access to a small measure of the king’s sword skills while in combat.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Weapons
Effects:
[-0] Purpose. The Sword of the Great Tengu was crafted by the Tengu for the use of a skilled warrior in an effort to stave off the decline of swordsmanship in the world. This Item of Power may only be used in defense of one’s self, one’s comrades or one’s lord .If the user ever leaves the path of the sword behind as defined by the Tengu this item will not work for them in a mundane or a magical sense
[-0] It Is What It Is. An extremely well made Katana. It is treated as Weapon: 2 when used in one hand and Weapon: 3 when used with two hands.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. The Sword of the Great Tengu is not easy to conceal, because it's a sheathed Katana
[-3] Tengu’s Guiding Hand: The sword is possessed by the Tengu King via a mind meld, who guides their sword at need. The user gains the full effect of these abilities provided they are physically holding the blade.
True Aim: When swung in keeping with its purpose, Sword of the Great Tengu grants a +1 to the wielder’s Weapons skill.
Always at hand : The sword appears, drawn and in its wielder's hand, as combat is initiated. If the wielder is surprised, the sword will defend at Good automatically. If the wielder is initiating combat, this forces an Avoiding Surprise roll even if the victim was aware of the wielder. (Note: This only works once against any given target.)
Unnatural Edge: The sword treats Toughness powers as if they were one step weaker (Mythic becomes Supernatural, etc.), ignores 2 points of armour rating on mortal body armor or one created via some manner of spellcraft and deals a +1 bonus to hit and inflicts two additional stress.