Author Topic: Silent Night - a killer of killers  (Read 2625 times)

Offline Richard_Chilton

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Silent Night - a killer of killers
« on: December 09, 2011, 07:57:29 PM »
Note: This character was inspired by the "is using a veil when killing breaking the first law" discussion.  When I started this I was using the name "Doomkiller" as a placeholder - and never thought of a better one.  It probably should be replaced... then again, since the entity is petty and small minded, a melodramatic name like "Doomkiller" could work.


Name: Nelson Gordon (Silent Night)
Template: Scion
High Concept Aspect: A Made Bastard Of the Nevernever
Trouble: Hi, My Name is Nelson and I'm An Addict
Background:
   Nelson Gordon grew up without a home.  He was dropped off at an orphanage in 1946 when he was about a year old; more or less.  Papers left with him provided his name but not his age.  It was assumed that Nelson was either abandoned by his parents (perhaps by a war widow) or was illegitimate and thus an object of shame.  Maybe it the possible stain of illegitimacy or just the abundance of younger babies but he was never selected for adoption.  Then again, maybe it was the ... it was hard to put words to it, but there was a kind of shadow over the boy's life.

   Not that this taint was always a bad thing.  Back in those days orphanages often attracted predators and at Nelson's orphanage there was a janitor who liked taking kids down to the boiler room.  One day that janitor invited Nelson down there but before the man was able to make an issue of it that janitor disappeared.  As did any who presented a real threat to Nelson.  No one made anything of it at time but they might have it things were more pronounced.  Nelson suffered the normal traumas of youth (schoolyard fights, the usual types of beatings from the staff) without any sort of guardian angel intervention but threats that were more serious than those were neutralised.

Background Aspect: Touched by Shadows


Rising Conflict:
   Nelson was strange boy growing up, but things became stranger as he began to mature.  Like that time when he hit his early teens and looked across the orphanage yard.  He had seen Mary countless times growing up, but this time he noticed how nice her dress looked.  How shapely it was.  His mind was filled with the idea of walking over to her, of getting her some place alone, of running his hands over her dress - working their way to her lovely neck and squeezing it and squeezing it until her face her turned blue and purple and...

   The other boys talked enough for Nelson to know that it was normal to want to touch Mary but not normal to want to kill her.  Very not normal.  Then the dreams started, dreams were filled with darkness, blood, and death.  That and a majestic figure cheering it all on.  Nelson began to fear night, to fear his dreams, to fear the feelings that girls were awakening in him.

   One night things got too much to bear and Nelson ran from the orphanage.  Not that he was leaving all that early; it wouldn't have been long before he was kicked out to do farm work or otherwise forced into gainful employment.  Because of that no one really looked for him.  Well, no one but his father and his father was the being in the dreams.


   Many dreams and some experiments later, Nelson was standing bodily in the hall of Doomkiller.  Soon after meeting him, Nelson concluded that his father was a mortal who had somehow achieved power - that no real god or godling could be such a petty being.  Doomkiller might be all-powerful in his hall but Nelson soon learned that Doomkiller never left that hall.  Never dared to face other powers that might equal or surpass him.

   The more Nelson learned about the being that had sired him the less respect Nelson had for it.  Doomkiller wasn't just a murderer, he was a rapist who murdered.  No woman survived him.  Either they died in his bed or months later, when they gave birth.  The child swelling within them would leach their life energy, taking the last of it at birth.  Doomkiller bragged that no woman was ever with him twice or with another man after him and that he had dozens of sons scattered around the world, each of them killing and raping in his name.  All of them armed with Doomkillers 'gifts'.  What gifts? That depended on the son.  Some were given physical powers and others mystic one while all received the darkness.

   When he asked about his mother, Doomkiller was frank - he didn't remember the woman's name or what she looked like.


   Nelson chose the mystic path.  Powers were granted to him by this father, through blood and deed.  As he claimed them Nelson felt a part of himself changing and ... Something happened to his eyes.  Since then some people had said that they caught glimpses of his eyes when they looked like cat's eyes, or solid black, or red, or... Whatever the case, Nelson now wears sunglasses all the time. [Note - this change to his eyes isn't constant enough to be an aspect on its own but is part of his Scion high concept for compells.]


   It was only after he returned to the real world that Nelson learned of the other powers that existed in the world.  Of the White Council, their Laws of Magic, and their Wardens.  Nelson decided that since he wasn't human those laws didn't apply to him - but was quick to realise that if he went around killing people the Wardens would probably track him down and kill him.  That he might have power, but they had more and if he went mad dog then they would kill him - as they had killed countless of his half-brothers over the years.
Aspect: Inhuman Sorcerer


First Story:
   Nelson had a need to kill and inflict pain, he had the means to do it, but he also had the brains not to.  He was smart enough to recognise that if he was a mad dog killer someone bigger would come along and put him down.  The White Council, another predator, or that the cops could get lucky.  That he needed to control his urges before they got him killed.

   He stumbled on part of the answer while sleeping in a park.  While he was staying there he ran into a man who smoked constantly - smoking so he wouldn't start drinking again - and another who chewed gum to keep from smoking.  Later he met another man who drank to control his heroin cravings.  From them he learned the concept of sublimation of addictions, support systems, and 12 step programs.  Of course there was no group called "Killers Anonymous" but Nelson found that if he kept his wording vague he could fit in with the drug addicts.  Especially if he focused on the RUSH of feelings and energy and pleasure and...

   After he started to attend meetings on an irregular bases, Nelson searched out ways to dull his needs, to sublimate them into something vaguely more acceptable.   Nelson had grown up hearing about mob hit men and that seemed like a good place to start in his quest to find a way to kill without becoming a mad dog.  As he began to move in criminal circles, Nelson found a place where his creepiness was more of an asset than an hindrance.  Joining the fringes of that world, Nelson was shocked to learn that (with very rare exceptions) bruisers and hit men didn't enbjoy inflicting pain or killing people - that it was generally just about the money.  Sometimes it was about money and respect but mostly it was the money.  A man didn't pay you what he owed you? Then you threaten him with a beating.  Sometimes you have to beat someone, just so the rest of the people who owe know that you're serious, but most times you just threatened because, well, how is the guy going to pay you back if he's in the hospital? Someone owes a hell of a lot and won't pay? Threaten to kill him but he can't pay if he's dead now can he?

   Of course examples needed to be made and problems "dealt with", but there was far less violence in the criminal underworld than Nelson had been led to believe.  Luckily there was friction between various groups; Nelson got his start as hit man dealing with various ethnic groups whose gangs didn't "respect" the Don.  Even then it was often about money - whether it was a drug debt or protection money, the victim could have bought his way out.

   The first time that Nelson was trusted to deal with a "make him pay or make him go" situation on his own he knew this might be his one chance to impress people.  Using his powers to veil himself, Nelson ramped the spell up to the point where it could survive passing uninvited through a threshold.  Then he snuck into the man's house and took pictures, lots of pictures.  Pictures of the man sleeping, of the man's wife sleeping, pictures of the man's children sleeping, and (just to avoid confusion) a picture that showed a gun and a hand-written note.  The note said simply "Pay your debts" because Nelson couldn't think of an "or else" he could add that wouldn't subtract from the impact that the pictures would make.

   The man paid and Nelson was noticed.  He was given other work.

   A few mouths later the job was a man named Maritti and that man ignored the photos. Maritti had buried a couple of corpses in shallow graves and decided he was tough enough that no one could force him to pay what he owed on a 10 kilo shipment of smack.  Nelson took another set of pictures, this time including photos of the Maritti's wife as she ran errands and Maritti's kids as they played in their schoolyard.  He gathered the photos, added a note reading "Three Day Grace Period", and left it by Maritti's pillow.  The morning of the fourth day, the Maritti's wife awoke to discover that she was sleeping with a corpse - that someone had used a silenced pistol to put two bullets in the back of her husband's head while he slept.

   That got him noticed more.  Getting in, not making a fuss, getting out - that impressed the people who mattered.  As for Maritti's family, there had never been a serious threat against them.  You threaten to kill a man's children and he pays but if you actually kill a kid, that's when things fall apart.  That was when the target either tries to kill you or talks to the cops or otherwise doesn't pay you - and getting payment is what matters.


   Becoming a trusted enforcer for the mob was good for him.  Nelson knew that he would never be a made guy, that he didn't have the right ethnic background for that, but now he had someone deciding who he should kill.  As a bonus, the mob rarely involved civilians in its business - meaning that the bulk of the people Nelson killed were murderers and virtually all of them were criminals who even other criminals agreed needed killing.

   Killing with a gun didn't feed his cravings, but it dulled them enough to keep Nelson from killing with his bare hands.  He now had rules and there was a structure to his life that he could use to fight his urges.  He wasn't some mad dog killer but the enforcement arm of a business - and that's was what counted.
Aspect: It's Always About The Money

(Note: there's no guest star here.  This part of his story happens in the 60s so unless you have long lived characters it's a bit early for a guest star.  If you do then you can work in a character running into Nelson while he's working.)


Guest Star roles should be fairly recent ones and based off his normal activities, which have changed a bit over the years.  He has worked for decades for the Palladino family but over those years the world has changed in ways that no one could have expected.  The 60s involved a struggle with other ethnic groups, but after that came the bikers and more ethnic competition.  The Haitians, the Vietnamese, the Triads, and an endless supply of bikers have tried moving in on the Palladino family's operations.  When possible Palladino family work out a profit sharing arrangement, when that wasn't possible, well it was always about the money.  That and respect, which meant that Nelson has had quite a bit of work over the years.  Always striking at night, always using a silenced weapon, Nelson has become the legend known to organised crime experts as Silent Night.

   Of course, he's never been made a full member of the group so he can't work on Made Guys, but there are few people who remember that.  Old Man Palladino knows, him and a few other Old Timers, but most assume that Silent Night is a Made Guy.  That or a crew that all uses the same methods.  The local version of Murder Incorporate.


   As Nelson grew into the role of a mob extortionist and murderer, he developed other skills.  Photography, stalking targets, following people.  Sometime in the 70s he developed another source of income - working as professional dominant brings in money while sating part of his appetite for pain.  He has also gone a number of monster hunts, protecting his boss' territory from other predators - during which time he may have crossed paths of PCs.  Not that he hunts monsters for idealist reasons, he does it to protect his boss.  Nelson needs someone else to decide when to kill, someone to pick his targets, and that someone can't tell Nelson what to do if some Red Court vampire has its claws into his boss.

   His boss, Old Man Palladino, makes the decisions for Nelson.  Who lives, who dies, when, and how.  Old Man Palladino knows who and what Nelson is, about Nelson's urges to murder with his bare hands, and how tightly Nelson keeps those desires under control.  That he's the one who gives Nelson the permission Nelson needs to kill.

Sample Aspects could include "Hungry for Pain", "Just Doing My Job", "The Old Ways Are The Best", "Family Comes First"

Power Level: Submerged
Skill Cap: Superb
Skill Points: 35
Starting Refresh: 10
Adjusted Refresh: 2

Skills:
Guns: Superb - he kills with a gun; it's not how he wants to kill but it's how he allows himself to do it.

Discipline: Great - he needs this keep himself from killing without orders.
Lore: Great - he's studied what he is and what else is out there.

Burglary: Good - he routinely breaks into homes.
Conviction: Good - years of self-examination has left him in the position where he knows who he is.
Stealth: Good - he knows how to sneak even when he's not veiled.


Alertness: Fair
Deceit: Fair
Fists: Fair - he's ready to kill with his bare hands, but doesn't.
Resources: Fair - his job pays well he spends enough to indulge in every vice except the one he wants most.

Contacts: Average - organised crime.
Craftsmanship: Average - makes his own silencers.
Endurance: Average
Investigation: Average - finding information about his targets,
Performance: Average - photography (including developing the photos).

Oddly enough, he lacks Intimidation.  His methods speak for themselves and he rarely gets in close and personal with his targets.


Stunts and powers
Lore: Finely Tuned Third Eye
Stealth: Swift and Silent

Wizard’s Constitution [-0]
Cloak of Shadows [-1]
Sponsored Magic: Doomkiller Kin [-4] - magic dealing darkness, death, deception, illusions, veils, and things of that nature.  Sunlight is anathema to Doomkiller's power - washing away a step every 30 minutes the spell is in direct sunlight.

Item of Power: Doomkiller's Amulet
Description: A metal amulet that "glows" with a faint darkness.
Musts: This is one of several amulets forged by Doomkiller for his by-blows.  To date they have only been used by his descendants.  Perhaps they can be used by others, perhaps not.  In either case Doomkiller might send agents to deal with any non-relative who tries to use this.  Or he might not.
Effects:
[-0] It Is What It Is.
[-0] Unbreakable. Doomkiller's Amulet cannot be destroyed save by an impressive ritual of the Light.
[+1] One-Time Discount.  Doomkiller's Amulet is easily concealed.
[–6] Mythic Recovery
[+4] Catch Sunlight (common, easy to discover).  Sunlight is the antithesis of Doomkiller's power. Injuries suffered under the light of the sun can not be healed by the amulet.  Exposure to sunlight renders the amulet useless for up to five minutes.
Net Cost [-1].
During the late 70s, Nelson was involved in a "misunderstanding" involving a debate over whether a couple of kids should die gruesome deaths because their father gave state's evidence.  His disagreement over that happening (and refusal to do the job) resulted in Nelson being shot in both kneecaps.  Crawling away, Nelson was forced to return to his father for aid.  Doomkiller offered aid but not until Nelson "proved" that he truly wanted it.  Seventeen kills was the task that Doomkiller deemed an appropriate show of devotion.  Shattered kneecaps didn't make it easy and no one was giving him orders (or permission) but 17 killers died under Nelson's gun to show that he really wanted to be able to walk without crutches.  Now he generally wears the amulet under his shirt.
Note: since he can lose the IoP it doesn't replace his Wizard’s Constitution.
Second Note: This only really has to grant Inhuman Recovery but the gamer in me couldn't help but notice that it would only cost -1 regardless of whether it was Inhuman Recovery, Supernatural Recovery, or Mythic Recovery so went with the most powerful option.  Feel free to downgrade it in your games.

Items
Thaumaturgy:
Ring of Veils (Focus, Lore +1)
Nelson's standard methods depend on his Veils.  He's become very good with them.

Six "potion" slots:
Nelson likes to keep his options open.  True, he can cast a limited form of Thaumaturgy at the speed of Evocation, but sometimes he doesn't have time to manage that so prepares tricks ahead of time.  Some of them are actual potions while others are disposal charms.  He generally has two backup veils prepared and something to open a way to the Nevernever.  Lore rolls can determine the others.

Magic:
In addition to veils, Nelson does what he calls "EMP".  He claims to have a series of small devices that generate powerful EMP fields, the perfect way of foiling bugs and other surveillance devices, but in fact he just casts powerful hexes (destroying tech is destroying, so it's something his magic can do).  Powerful enough that they fry the listening devices that have taken down so many in his profession.  Of course the "EMP" also destroys the electronics of his allies (including digital watches, smart phones, etc) but Nelson views that as an acceptable loss.

Using him in play:
   He's not a hero but not really a villain.  The mob never sends him out to deal with civilians so Nelson knows that he "deals" only with criminals.  Criminals who have come up short either in respect or cash (and cash is a sign of respect) when dealing with the Palladino family.  He thinks that a few of his targets might not have been killers but knows that few men have the balls to stand up to the Palladinos without first having made their bones.  He's a killer killing killers, nothing more.

   Nelson and his controller follow the old code.  No killing cops, no killing civilians, no killing Made Guys, and no killing without the boss' say so.  At least that's how Old Man Palladino sees thing.  Occasionally Nelson will allow something to become personal (i.e. terrifies or kills without orders) but even when something's personal Nelson won't allow himself to kill anyone he considers an innocent.  Doing so might be the thin edge of the wedge that turns him into a mad dog and he doesn't dare risk that.

   But Nelson's way of life is shifting, introducing chaos where Nelson needs order.  The main problem is that Old Man Palladino is now an old man.  His sons, well, in that business the end is usually prison or death and the Palladino boys didn't end up in jail.  The good news is they left him with grandkids.

   The bad news? Those grandkids.
(continued next message)
« Last Edit: December 10, 2011, 05:55:24 AM by Richard_Chilton »

Offline Richard_Chilton

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Re: Silent Night - a killer of killers
« Reply #1 on: December 09, 2011, 07:58:47 PM »
   In the first place there's too many of them and in the second place they didn't grow up hungry.  They think that they know what's needed to run a crime family but they lack the hunger that put Old Man Palladino in the boss' seat. One of them is the head of a tech company - maybe he has a brain, maybe he doesn't, but he's got Family money backing him.  Another one's a lawyer, a few of them are in legitimate fields, then there are the ones who think that they had what it takes to run the family business.  A couple of the challengers are even girls.  Old Man Palladino is okay with the idea of a girl taking over the family business but concerned over the number of claimants.  He knows that most of them don't have what it takes and wishes that fewer of them were making their moves.  He even hopes that most of them live through the change of guard of but he's a realist.  He knows that some of them are going to be too stupid to back down and his real hope is that those ones can have open caskets at their funerals.  He would hate to have to order (or even authorise) a hit on one of them, but when the thing is what the thing is then what are you going to do?

   All of this presents a problem for Nelson.  He needs someone to give him his orders.  Someone to select his targets.  Now he has too many people vying for his attention.  Most times his orders come via cut outs and he doesn't always know which member of the Pallandino family is issuing the orders.


   As his ordered life descends into chaos, Nelson tries to keep to the tactics that he's built his life around.  He gets a name (and usually an address) and goes to work.  He casts as powerful a veil as he can - knowing that the threshold will rip part of it away.  He either follows someone into the house or slips in with his Burglary skill.  Sometimes the threshold rips away too much and he has to drink a potion to give himself a new veil, but he always manages.  Once inside he waits patiently until the family goes to sleep, then he creeps from room to room with a camera (film, not digital).  After taking photos of the family sleeping, Nelson slips out of the house.

   Once home he develops the film, selects appropriate photos, and puts them in an envelope with a note that says something like "pay your debts" or "respect the agreement".  Then he slips back into the house and leaves this "polite reminder" behind.  Sometimes he even puts the envelope on the pillow next to the sleeping target.

   Most times that's enough.  If the target doesn't come running, begging to be allowed to make payments, then Nelson makes a second trip.  Often he has to avoid extra security but it's rarely an issue.  He takes more pictures, develops them, but this time the note says something along the lines of "three day grace period".  If no attempts to pay are made by the end of the grace period he returns to finalise the problem.  Normally he carries a pair of silenced weapons, one to use on the target and one to use if he needs to shoot someone later (he hates linking crime scenes).

   Afterwards he takes the used gun(s) and silencer(s) to a blast furnace - destroying all the evidence.

   Then he goes to a meeting.  Every time Nelson kills he attends a NA meeting pretending to be drug addict who got drunk to control his urges.  In a way it's true; Nelson sees them as parallel addictions.  Just as booze is softer than drugs, killing with a gun is softer than killing with his bare hands.  Better than killing the way he wants to.  The way he craves to.  And he doesn't just go after a killing.  No, he tries for a meeting a month, mixing up which ones he attends so no one tracks him.  Sometimes he'll attend AA or other 12 step meetings - since he's already lying about his addiction what's a few more lies if it helps him keep it together?

   In between killings Nelson feeds his desires by being a professional dom, drinking, gambling, and otherwise distracting himself from his inborn need to kill.


   Nelson has lived this way for decades, but (as mentioned above) the old ways are dying.  The mob isn't what it used to be; hungry rivals are always sniffing around looking for an easy mark.  The use of film (necessary because of the amount of hexing he does) marks him as an anachronism.  Worse are the crooked cops, ones who enter the drug trade and expect their badges to give them a pass.  Nelson knows that it's only a matter of time before one of them refuses to pay what he owes and Nelson worries how the Wardens will react over a cop killing - even the killing of a crooked cop.

   Yes, Nelson has encountered Wardens.  They see him as one of countless mercenary thugs, one with more self control than most.  Technically he's probably on their list of things to deal with but he doesn't use magic to kill and he only kills people who deserve killing - which puts him below everything that preys on innocents.  There's some debate over whether he's human enough to be their problem or if he's a less than human predator.  Nelson has never been soul gazed, not with his constant use of sunglasses, and might not be human.  Or maybe he is human and is simply deluding himself over his status.  Regards of if he is an inhuman predator or just another human with odd powers, if Nelson begins killing at random the Wardens will deal with him.

   For his part, Nelson sees the Wardens as his death.  He knows that if he ever gives into the cravings that the Wardens will take him down.  Sometimes that knowledge is the only thing that keeps him from giving into his cravings.


Using him in a game:
(Note: most of these suggestions boil down to: The PCs encounter Nelson.  He's a killer but he only kills other killers.  How to they react?)

- the PCs hear the legend of the unstoppable hit man called Silent Night.  He's just another background element in the city - until someone gets involved with wrong crowd.

- The PCs are in the Nevernever when a portal opens and a semi veiled man ducks through it.  One of Nelson's missions went bad enough that he had to use his backup plan - ducking into the Nevernever and hoping to wind up in a less dangerous situation.  He and his silenced pistols will help the PCs until they all get somewhere safe.  This is a nice, non-hostile way of introducing Nelson to the PCs.

- There's something hunting in the wrong part of town.  The PCs hunt down its lair and discovers that someone else has already dealt with the problem - using silenced pistols to end the threat to his boss' interests.

- There's a monster hunt going on and someone suggests that the PCs could use some extra muscle.  A few phone calls later and Nelson shows up, looking like an old style gangster in a grey suit.  He's not there for idealist reasons but to pay back a favour to someone who helped him defend the Palladino family assets from a different (now dead) monster.  How do the PCs deal react to a mercenary?

- there's a monster that needs fighting.  Red Court / White Court / Black Court - or maybe something else that impacts on the city's sex trade.  The PCs get an unexpected ally - one that disappears when the threat makes a deal with the Pallandino family.  How to the PCs handle this desertion?

- There's an up and coming mobster who runs afoul of the PCs.  Problem is, the mobster's one of Old Man Palladino's heirs and he knows how to tap Silent Night for a job.  Nelson doesn't know why one of the PCs is a target but assumes they are in the rackets.  Nelson does his standard "here are photos of you sleeping" job - how do the PCs react?

- someone comes to the PCs with a sob story; her husband's in trouble and he's dragged the rest of his family in with him.  She's found photos of her family sleeping with a threatening note and she's panicking.  Can the PCs help her? What she doesn't know is that her husband owes six figures for a drug deal that was supposed to set him for life.  The deal went south but the Palladino's want their money - or at least a payment plan.  If the target makes a good faith offer to pay something then Nelson will be called off.  Otherwise the target (but not his family) will die.

- someone a PC vaguely remembers from college needs help.  He's got an envelop full of photos and he's sure that whoever took them had to be something supernatural to get passed his security system.  He knows that the PC has something to do with weird stuff - can he get some help? Of course he's leaving out the suitcase of cash he's got stashed in the trunk of his car, full of money he owes the Palladino family, and the two bodies he buried in a riverbank to get the money.

- The PCs are doing whatever it is they're doing when they stumble over a dead body.  Someone who thought that he was tougher than the Pallandino family was told that he wasn't.  If the PCs get involved they'll learn what kind of a man he was and have to decide if the dead man deserves revenge.

- While Nelson is having fun in Vegas one of the claimants to the Pallandino throne decides to get cute.  He (or she) gets someone to act like a serial killer who uses Silent Night's MO.  Striking at night, using a silenced weapon, just like Nelson.  The only real difference is that the serial killer uses a digital camera and takes the photos after the killing.   That and he (or they) is leaving the name "Silent Night" in blood at the crime scene.  The PCs start dealing with the mess - which gets messier when Nelson gets back in town with orders to reclaim his reputation no matter how many killings it takes to do that.

- the PCs encounter a tech start up that looks like a pump and dump con job.  Someone tried to raise extra cash and now that things have gone bad he's gone running back home looking for backup.  Old Man Palladino, he likes the boy and asks Nelson to straighten things out.  The PCs are left to wonder: How did things go from checking out a high tech con job to being warned off by the mob?

- the PCs are going up against a major lowlife (one with lots of goons working for him) when the lowlife gets targeted by Silent Night.  Maybe the PCs even see one of the envelopes of photos? They think that they have new ally in the fight, but when the lowlife makes peace with the Palladino family the threat goes away.  That, or the lowlife they've almost dealt with is mercilessly killed in his sleep.

- the PCs are in conflict with a lowlife.  When he turns up dead the police are torn - was it the PCs or the near mythical Silent Night? Either way, one of the PCs look like a good fall guy for the crime.

- On the run, the PCs stumble into a N.A. meeting and think it's a nice place to lay low for a while.  Something follows them and interrupts this guy while he's sharing.  When things go bad someone gets marked for revenge.  See, Nelson needed that meeting and doesn't like anyone interrupting him when he's sharing.  He's acting without orders on this one, but sometimes things get personal.

- one of the PCs have an addiction problem or otherwise go to meetings.  That PC runs into a nice, quiet guy who's been fighting his addiction for years.  If the PC is supernatural there's a good chance that Nelson will notice and trail the PC for a while (checking to make sure that the PC isn't a threat).  If there's a monster hunt going on then they might end up with Silent Night for backup.

- An ally of the PC goes to meeting and makes a new friend.  When the PCs call their ally for help they get a bit extra, an average looking guy who's there to help the ally (and maybe the PCs).

- If the PCs are shady then someone comes to them openly admitting that he's a rival of the Pallandino crime family and he needs help.  The Pallandinos have this ghost named Silent Night working for them and the rival want the PCs to help him destroy the legend.

- One of a PC's neighbours wind up dead - shot dead in the night.  It seems that he was involved in the rackets and didn't think that he needed to pay his debts.  A typical gangland slaying.  Do the PCs get involved?

- The PCs stumble across an envelope full of pictures of a family sleeping.  Photos of children sleeping.  That's just plain creepy - do the PCs investigate? If they do they find that the people in the pictures don't want to talk about it.  They owed a debt that they didn't think they could pay - but when they saw those pictures they were inspired.  They found enough money for a down payment and agreed to an instalment plan and they don't want the PCs getting involved in their ongoing criminal activities.  Especially not until they've paid off that debt.

- The PCs hear some details about Silent Night and assume that he's supernatural.  Otherwise, why would he use an old fashion camera in this day and age? As they learn more about him, do they get involved or leave him to kill other killers?

- A PC friend or ally of Nelson is injured and Nelson loans out his amulet.  Does his father get involved?

- One of Nelson's half-brothers hits town.  He's a killer who's only semi in control of his actions.  Nelson tries to help him a bit... A serial killer with boosted physical abilities mixing with a mob hit man with magical abilities - that's not a good picture.

Offline Sanctaphrax

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Re: Silent Night - a killer of killers
« Reply #2 on: December 09, 2011, 09:22:15 PM »
Very good stuff. Up to your usual standard.

Spare Character Concepts blah blah.

Might be a good idea to underline the aspect names or something so that they are easier to see.

Paragraph 5 of the Rising Conflict has a few typos.

One of the Great skills should be Good.

Offline Richard_Chilton

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Re: Silent Night - a killer of killers
« Reply #3 on: December 09, 2011, 10:51:34 PM »
Paragraph 5 of the Rising Conflict has a few typos.

I did a bit of work on it (clarifying a bit about who "he" was) but didn't spot many more.  I was going for a tense, clipped style there.

Richard

Offline sinker

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Re: Silent Night - a killer of killers
« Reply #4 on: December 10, 2011, 03:31:06 AM »
Nelson decided that since he wasn't human those laws did apply to him - but was quick to realise that if he went around killing people the Wardens would probably track him down and kill him.

From the last paragraph of your rising conflict. I'm assuming that you meant "did not apply" since that makes more sense. Also realize is spelled thus. Those were the only typos I noticed.

Offline Richard_Chilton

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Re: Silent Night - a killer of killers
« Reply #5 on: December 10, 2011, 03:49:44 AM »
Ah - you're right about the first.  As for the second, it depends on where you're standing.  Where I'm typing it's spelled realised.

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Re: Silent Night - a killer of killers
« Reply #6 on: December 10, 2011, 04:00:42 AM »
Where I'm typing it's spelled realised.

Fair enough.  :)

Offline Sanctaphrax

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Re: Silent Night - a killer of killers
« Reply #7 on: December 10, 2011, 05:03:23 AM »
Let me just rewrite with edits. It's easier than pointing stuff out.

The more Nelson learned about the being that had sired him the less respect Nelson had for it.  Doomkiller wasn't just a murderer, he was a rapist who murdered.  No woman survived him.  Either they died in his bed or months later, when they gave birth.  The child swelling within them would leach their life energy, taking the last of it at birth.  Doomkiller bragged that no woman was ever with him twice or with another man after him.  That Doomkiller had dozens of sons scattered around the world, each of them killing and raping in his name.  All of them armed with Doomkiller's 'gifts'.  What gifts? That depended on the son.  Some were given physical powers and others mystic ones while all received the darkness.

Offline Richard_Chilton

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Re: Silent Night - a killer of killers
« Reply #8 on: December 10, 2011, 05:54:40 AM »
Thanks for pointing those out.  Just noticed that there was another problem - saying that something has a 0 cost triggers a formatting command.  I need to make it [-0] rather than have 0 in brackets - which gives
  • .


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« Last Edit: December 10, 2011, 05:56:54 AM by Richard_Chilton »

Offline Sanctaphrax

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Re: Silent Night - a killer of killers
« Reply #9 on: December 11, 2011, 12:25:35 AM »
Huh. I thought that that was intentional.