Author Topic: Focused Practitioners- What are their Limits?  (Read 7836 times)

Offline Katarn

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Re: Focused Practitioners- What are their Limits?
« Reply #30 on: December 09, 2011, 10:22:42 PM »
I'd allow any or all of these- as long as the player (note- the player, not the character) chose to pursue it ANYWAY in spite of being warned of potential consequences.

1) in mild cases, at least, you've aged the person as well, and/or possibly aggravated any pre-existing conditions. That much of an accelerated metabolism would have problems in the dietary way while we're at it. Worst case scenario/extreme cases (I wouldn't personally break this one out), some Warden might mistake it for fiddling with Time, and you'll have to explain yourself very quickly. In which case, he'll mistake it for fiddling with someone else's body.

2) as complex as the body is, and as much as Dresden stresses the difficulty in holding a perfect image of that body, it'd be easily possible to cause some permanent nerve damage or cause a harmful lasting medical condition. This... this I'd work out with the target in the next room over, rather than with the caster (most likely I'd make it minor and recoverable, but work with the target to play it up a bit).

3/4) uh... yeah.

5) whole plots possible from that one.

1) Great point, I hadn't considered the body aging/time aspect, but I think I'd only bring if up if he used it heavily.

2)  Yea, I lean towards only someone with a relevant medical degree being able to be proficient in casting this.  So you're saying if <pryomancer> heals <teammate>, discuss with <teammate> what the consequences of that are?

3/4)   ;D

5)  Seeing as the plot already has the Seelie in it, it should work pretty well....

Offline ARedthorn

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Re: Focused Practitioners- What are their Limits?
« Reply #31 on: December 11, 2011, 02:33:17 PM »
<teammate> is the one who has to deal with the consequences, so yeah. I'd talk it over with them, to make sure it's nothing that they (as a player) aren't willing to live with. I'm not about to ruin the game for <teammate> over it. Like I said- I'd err towards something that appears more significant than it really is (a fever that lasts too long, or chest pains that turn out to be minor, but still freak <pyro> out after <teammate> goes to the ER for them)... play it up for drama and the "You shouldn't really be doing this very often- it's too risky to use outside of emergencies" kind of mood.

Offline Katarn

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Re: Focused Practitioners- What are their Limits?
« Reply #32 on: December 11, 2011, 05:54:38 PM »
<teammate> is the one who has to deal with the consequences, so yeah. I'd talk it over with them, to make sure it's nothing that they (as a player) aren't willing to live with. I'm not about to ruin the game for <teammate> over it. Like I said- I'd err towards something that appears more significant than it really is (a fever that lasts too long, or chest pains that turn out to be minor, but still freak <pyro> out after <teammate> goes to the ER for them)... play it up for drama and the "You shouldn't really be doing this very often- it's too risky to use outside of emergencies" kind of mood.

Absolutely.  I never want to screw over another player because of another player's actions (unless the affected player wants to/ is OK with it).  It happened to us a lot in D&D (ie OP mage), and got frustrating really fast.

But I'll stress consequences- it's what the books are all about.  Harry makes choices, and he lives with their consequences.

Offline GunslingerAce

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Re: Focused Practitioners- What are their Limits?
« Reply #33 on: January 29, 2012, 06:04:29 PM »
As far as healing with fire magic goes, Fire Cupping could work for reducing stress by a small amount or even consequence if done as a long term type of thing. Might be limited to use with a focus item like an etched glass cup or something.
"When in doubt, wipe them out!"