Author Topic: High Level Hiring  (Read 4975 times)

Offline Sanctaphrax

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Re: High Level Hiring
« Reply #30 on: November 23, 2011, 04:13:52 AM »
Nothing.

Nobody is saying that you can't light a building on fire outside of combat.

I'm just saying that it isn't called a maneuver when you do it.

Offline UmbraLux

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Re: High Level Hiring
« Reply #31 on: November 23, 2011, 08:18:58 PM »
Sigh, still don't care about whether or not it's "fire". 

There is nothing I'm aware of in the text preventing you from making scenery modifying maneuvers outside of conflict.
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Offline Sanctaphrax

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Re: High Level Hiring
« Reply #32 on: November 23, 2011, 09:34:14 PM »
Serious question:

What do you think I'm trying to tell you here?

Because I think there might be a misunderstanding.

Offline Silverblaze

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Re: High Level Hiring
« Reply #33 on: November 24, 2011, 10:40:31 PM »
Ok since fire seems to be causing an issue, lets go the other way.

If I want to pour a bucket of water on the ground...for any reason, it could serve no purpose at all other than to enjoy the beauty of physics and water seeking the lowest point possible...why does it need to be called anything?

I mean I sort of understand to one extent that if it is used to help a roll it needs a name because the system sort of lives off of + 2 bonuses to rolls due to aspect/maneuver/etc.

However, why does the terminology matter?

Perhaps I'm just not thinking enough here or something but this whole thread drift away from hiring people seems to be pointless and I would like to understand better.


Offline noclue

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Re: High Level Hiring
« Reply #34 on: November 25, 2011, 05:59:44 PM »
It doesn't, and frankly I wish that particular example would just die. It's been more detrimental to people's understanding of how FATE works than any other, and feeds into the whole "everything's an Aspect!" lunacy.

From http://http//masterplanpodcast.net/index.php?post_id=255930

Quote
In Master Plan #15, Leonard Balsera (one of the authors of Spirit of the Century and guys behind FATE) talked about the Fate Fractal. The principle is that any element of a FATE game can be described in terms of the same components. The implication is that Aspects could be applied to everything, be it the Scenario itself, NPCs, locations, objects or even abstract things like the relationships between two NPCs.

Offline Sanctaphrax

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Re: High Level Hiring
« Reply #35 on: November 25, 2011, 06:36:31 PM »
Honestly, the terminology isn't terribly important. It's just me being nitpicky.

Sorry if I derailed the thread.

Offline Kiero

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Re: High Level Hiring
« Reply #36 on: November 25, 2011, 09:07:06 PM »
From http://http//masterplanpodcast.net/index.php?post_id=255930

Different elements of the game are well-suited to different tasks. When everything is an Aspect, everything is vague, bland and boring. Aspects work best when they have other, more concrete elements against which to be contrasts. On their own, dull.