Author Topic: Righteousness and Guide My Hand  (Read 4275 times)

Offline sinker

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Re: Righteousness and Guide My Hand
« Reply #15 on: November 07, 2011, 05:16:12 PM »
Here are the effects of righteousness.

Quote from: Your Story: 188
Potent Prayer. When pursuing your calling,
you may make a prayer (page 324) to guide
your actions righteously—spend a fate point
to invoke your high concept and define a
Divinely-inspired purpose you’re aiming
at. While in effect, use your Conviction to
complement (page 214) any action that directly
addresses your purpose. If you either achieve
your purpose, take any compels that would
threaten to derail you from your pursuits, or
refuse any compels that are meant to keep
you true to your purpose, the effect immediately
ends.
Desperate Hour. In times of most desperate
need, you may call out a prayer for aid from
the Divine. Any time you are hit by an attack
that requires you to take a severe or extreme
consequence to avoid being taken out, you
may make such a prayer. You may also call
upon this prayer in any scene where a friend,
ally, or innocent victim is taken out, forced to
concede, or otherwise suffer a lasting, terrible
fate (like being crippled, kidnapped, etc.).
Roll your Conviction as an attack against
every non-allied, supernatural creature in
the same zone as you, which can be resisted
by their Discipline. This attack does holy,
physical damage that cannot be offset by any
supernatural abilities (it automatically satisfies
the Catch on any Toughness powers).
You can only make one such prayer per scene.

Does that help, Burpcycle?

Offline devonapple

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Re: Righteousness and Guide My Hand
« Reply #16 on: November 08, 2011, 12:00:11 AM »
'selecting consequences' violates one of the fundamental strictures of the system.

There are a few ways to kinda 'select consequences.' If you Take Out your opponent, changing an Aspect is an option, and this is the best way to represent the intended effect of certain Rituals.

Also, a GM can set up a player with a Conflict for Effect, which essentially is a Save-Or-Take-An-Aspect conflict, though not a direct Consequence per se.
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets

Offline Burpcycle

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Re: Righteousness and Guide My Hand
« Reply #17 on: November 08, 2011, 07:26:29 AM »
Here are the effects of righteousness.

Does that help, Burpcycle?

Yes, thank you very much.

Offline devonapple

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Re: Righteousness and Guide My Hand
« Reply #18 on: November 10, 2011, 06:10:30 PM »
More on selecting consequences:

Quote from: Your Story: 265
"If a consequence or permanent change is appropriate, the complexity of the spell must account for the target’s ability to resist, his stress track, and the level of desired consequence. This can lead to very large numbers if you want a sure thing. Inflicting a mild disease on a fairly hale target—say, Good (+3) Endurance—would be a 13 complexity spell: 7 to match the best Endurance roll possible, 4 for the target’s stress track, and 2 more for the mild consequence."
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets

Offline Richard_Chilton

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Re: Righteousness and Guide My Hand
« Reply #19 on: November 10, 2011, 11:27:29 PM »
More on selecting consequences:

Quote from: Your Story: 265

That is the section I was referring to.  Get a ritual link to someone and (given enough time) you can assign any consequence you want.  Want to make sure that the "sure thing" doesn't win the race? Get some of the horse's hair and assign it the consequence 'winded'.  Want to make sure a team loses? Get samples of their star players and assign them consequences like "sore leg", "twisted ankle", "tired", etc.  And if you're not worried about law breaking there's basically no limit on what you can do with a ritual and link.

Which is why Dresden once chased a man into a mob hangout to demand the return of his hair.

Richard