Preliminary rewrite. Having a built-in grenade launcher now only costs 4 refresh.
I'd like to add a melee zone-attack option, but I'm not sure how to word it.
By the current wording, zone attacks are as dangerous to the user as to anyone else if used on the user's zone.
If I add the melee zone-attack option, I'll probably let people remove that drawback in exchange for 1 refresh. And maybe I'll let them swap it for a -2 penalty when zone-attacking or losing the ability to make single-target attacks.
NATURAL WEAPONRY [-1]
Description: Your body contains or can produce some kind of weapon or attack.
Note: You have to pick one type of weapon (eg. fire breath, metal claws, three-foot tusks) when you take this power.
Skills Affected: Fists, Weapons, Guns
Effects:
Natural Weaponry. Your body contains a weapon with a rating of 2. This weapon has a no range, is not capable of spray attacks, benefits from Strength powers, and is wielded with the Fists skill.
Potent Weaponry [-1]. Your natural weapon has a rating of 4.
Defensive Weaponry [-1]. Your natural weapon may be wielded with Weapons and used with the defense trapping of that skill.
Ranged Weaponry [-1]. Your natural weapon has a range of three zone and is capable of spray attacks. It may be wielded with the Fists, Weapons, or Guns skill. It cannot be used with the defense trapping of Weapons.
Area Weaponry [-1]. (Requires Ranged Weaponry) Your natural weapon may be used to make zonewide attacks.