Author Topic: Need help with a magical Casablanca  (Read 1460 times)

Offline darquehope

  • Lurker
  • Posts: 1
    • View Profile
Need help with a magical Casablanca
« on: November 10, 2011, 03:00:16 AM »
Hey everyone!

Many months ago, my friends and I decided on making a casino in Ledyard, CT called The Sigil that is more or less a magical Casablanca. My friends have voiced an interest in using that location in our next scenario, and I want to do them justice. Could you guys throw some ideas my way?  Here's what I have so far...

Once meant to be a haven for benign spirits and magical practitioners, one of the tribal elders exploited the Unseelie Accords to invite darker entities to take refuge. Once the casinos were built for the mundanes, their underground counterpart became a popular diversion for demons, warlocks, and other evil things or hapless mortal to gather and commune over a friendly game or two. Often, the stakes are usually things of great power or privilage.

John Ravensblood manages the casino, and his main concern is keeping the "money" flowing and the customers happy. (and the tribe Elders ignorant)


Aspect: Wretched Hive of Scum and Villany

I was thinking of making it more like Casablanca in that the Accords are for the most part ignored.  The tension of being exposed could definitely be a plot point, but how much violation is too much and wouldn't make sense for them not to be exposed already?

Thanks in advance!
« Last Edit: November 10, 2011, 03:40:23 AM by darquehope »

Offline devonapple

  • Posty McPostington
  • ***
  • Posts: 2165
  • Parkour to YOU!
    • View Profile
    • LiveJournal Account
Re: Need help with a magical Casablanca
« Reply #1 on: November 10, 2011, 08:13:39 PM »
What sort of Accords infractions do you envision happening?

Saying that a loophole allowed them to cater to "darker entities" doesn't add up: entities are either members of Signatory factions, or they aren't.

I'm also not seeing how it would be a place at risk for anything but mundane discovery (which, itself, could be grounds for the Unseelie Signatories to come a-knocking).

From what I see, the folks who might be bothered by a place like this would be the White Council, as it sounds like there's an enticement for mortal warlocks to come and conduct dark business, at possible risk of violating any number of the Laws of Magic. But those Laws aren't the Laws of the Unseelie Accords (not as far as I know, anyway).
"Like a voice, like a crack, like a whispering shriek
That echoes on like it’s carpet-bombing feverish white jungles of thought
That I’m positive are not even mine"

Blackout, The Darkest of the Hillside Thickets

Offline sinker

  • Posty McPostington
  • ***
  • Posts: 2115
    • View Profile
Re: Need help with a magical Casablanca
« Reply #2 on: November 10, 2011, 08:59:02 PM »
A while ago Belial posted a write up for essentially an accorded haven for all the supernatural baddies. It's not exactly what you want, but it may give you ideas.

http://www.jimbutcheronline.com/bb/index.php/topic,27135.0.html