Hello,
I'm currently the GM for our DFRPG campaign. It's the first time I've been the GM, and so far I've been able to handle problems occuring during play quite well, I think. Today, our wizard player wanted to track a missing person down through a tracking ritual. On the one hand, I didn't expect him to do this, even though it's logical to (want to) do so. On the other hand, there are some complications. For one, the group decided during world creation that this missing person and the reasons for her disappearance, were to be something big in the setting (and the players know these reasons). Another problem is, that the antagonists, who kidnapped her, took her to the Nevernever (what the players do not know). I'm wondering now, if the tracking ritual (performed on the mortal side of things) would still work. Could it still work? The wizard has some hair to make the connection and Lore at Superb, but could his magic reach the other side? If so, how? How difficult should it be, speaking shifts-wise and in terms of magical knowledge and paraphernalia (--> Lore requirements)? If not, what could I do to not just 'burst his bubble' by saying: "No, you can't do that. The ritual doesn't work". For today, I asked the player to be patient by hinting that the ritual wouldn't be that easy and I wouldn't feel comfortable with handling it on the fly.
Any ideas would be very much appreciated,
Skhirocco.