Like I said, I don't own any of the DFRPG books. I just cribbed this stuff from other character sheets I've seen on the net and tried to make it fit the character. As for the character, he's from William Gibson's Spook Country, a kind of low-tension borderline-magical-realist spy novel set in 2006. He was born and raised in a family of smugglers, forgers and spies who were trained by the KGB back in the days when Castro was young and dinosaurs walked the earth. He is a traceur who can (seemingly) channel the orishas of Santeria to enhance his already impressive skills.
Let me try this again with Sanctaphrax' input:
Name: Tito (Chest-Deep)
High Concept: Semi-reluctant Santeria Superspy
Trouble: Wanted by the US Government (?)*
Other Aspects: Loyal to the Family, Never Without a God, Soldier in the Cold Civil War, The Journey is the Destination, Doesn't Like to Fly, Large Family No Surnames, Maybe Magic Maybe Mundane(?)
Skills
Great: Athletics, Stealth (both go to Superb when channeling Oshosi),
Good: Contacts, Discipline, Alertness (goes to Superb when channeling Oshosi), Endurance
Fair: Guns, Fists, Burglary, Craftsmanship (might be able to bump it up a rung or two when channeling Ogun; not sure),
Average: Deceit, Presence, Empathy, Lore, Scholarship
Powers
-1 Marked By Power** (Initiate of the Guerreros)
-2 Inhuman Speed (Limitation: when channeling the Guerreros)
Stunts
-1 Martial Artist
-1 Tradecraft
-1 Not Entirely Unlike Parkour
-2 Perfect Aim (Limitation: when channeling Oshosi)
-1 Crypsis By Perpetual Motion (Tito's training and the gifts of the Guerreros let him blend into crowds)
-1 The Street As One Animal (The Guerreros grant Tito a kind of enhanced pattern recognition, letting him spot tails easily; when channeling Oshosi; can be used in conjunction with Crypsis By Perpetual Motion)
Guns - he should have decent Guns; he's well-trained but hasn't had much occasion to actually shoot anyone and wouldn't want to if he did.
Contacts - his Contacts are the rest of his family and their Contacts are vast and deep.
Tito is in his early twenties. Born in Cuba, he speaks fluent Russian, lives in one room in a NoLita warehouse, and does delicate jobs involving information transfer. He's attractive in an almost feminine sort of way, agile, quick hands, looks like a very serious fifteen-year-old. He belongs to a multi-racial family (Cuban-Chinese by way of Russia) that are variously referred to as illicit facilitators, freelance spies and the world's smallest crime family.
Among other things, they use one-shot pneumatic pistols (hand-made by a long-dead Bulgarian) that shoot salt cartridges. When they move house, they scrub everything forensically speaking. Mattresses, presumed to contain skin flakes and DNA traces, go to the landfill. It's funny how there are so many parallels between the tradecraft of espionage types and supernatural countermeasures. For the purposes of the Dresdenverse, we can make The Family supernaturally clued-in.
In addition to his "systema" (as it is referred to within the family) which is a combination of pseudo-parkour and Cold War-era tradecraft (both of which he was trained to from a very early age), Tito practices Santeria, one of the many Afro-Caribbean religions that merge Yoruba traditional religion with other stuff (in this case, the veneration of Catholic saints.) The gods or orishas (Tito follows the Guerreros***) mount/possess their more worthy initiates.
The way the book is written, the orisha may be geniune supernatural entities or just a form of deliberately-induced DID that helps Tito better focus his skillset.
*As he currently stands, I can't quite figure out a decent Trouble for him yet; Spook Country was a very low key book that way.
**I'm undecided as to whether to keep this at all. Not reflected in the original text but might make sense when porting him here. Is it possible for Marked By Power to be behavioral instead of literal i.e. no glowing facial tattoos?
***THE GUERREROS
Eleggua: Opener of the ways, lets you access the others, precognition apparently (that business with the ICE badge)
Ogun: As Eleggua opens every road, so Ogún clears each road with his machete. God of iron and wars, of labor; owner of every technology. The number seven, colors green and black,
Oshosi: Hunter and scout of the Orishas: the colors blue and yellow, the numbers three and seven
Osun: whose role was mystery