Author Topic: GM Help - Forcing Realistic consequences...  (Read 10243 times)

Offline The Mighty Buzzard

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Re: GM Help - Forcing Realistic consequences...
« Reply #60 on: October 20, 2011, 01:07:42 AM »
What he said. Seconded, carried, brought to vote and passed.
If this is a change you're making for Strength powers only, it makes no sense AND it targets a specific player at the table.
If it's a change to the whole campaign, fine- great even- but GM or not, it's not JUST your decision. Trust me- I've run into that problem myself on occasion- I think every GM has at some point.

Not me. I rule with an iron fist and a big bag of STFU.  Of course I'm usually not fanatically convinced I'm right either.  When I am though, my way or the 5 bazillion stress lightning bolt from the heavens way!
Violence is like duct tape.  If it doesn't solve the problem, you didn't use enough.

My web based NPC formatter, output suitable for copy/paste to boards and wiki, can be found here.

Offline polkaneverdies

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Re: GM Help - Forcing Realistic consequences...
« Reply #61 on: October 20, 2011, 02:15:17 PM »
We finally learn why the name Buzzard is prefaced by Mighty.

Offline The Mighty Buzzard

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Re: GM Help - Forcing Realistic consequences...
« Reply #62 on: October 20, 2011, 04:29:06 PM »
Thor, Zeus, they got nothin on me, baby.
Violence is like duct tape.  If it doesn't solve the problem, you didn't use enough.

My web based NPC formatter, output suitable for copy/paste to boards and wiki, can be found here.