Next, some more purple stunts. Also, some stunts that should have been purple.
Friends Everywhere: Your network of contacts extends around the world. You never receive a penalty to your contacts skill due to an unfamiliar area.
can be overpowered and absurd in certain special circumstances, so it becomes:
Friends Everywhere: Your network of contacts extends around the world. You may ignore up to two points worth of penalties to your Contacts skill due to an unfamiliar area.
My Buddy Has One Of Those: Your friends are very willing to let you borrow whatever you need. You may use Contacts instead of Resources for equipment purchases. Anything acquired this way comes with the aspect "Not Actually Mine."
should have the same wording as Five-Fingered Discount, and so becomes:
My Buddy Has One Of Those: Your friends are very willing to let you borrow whatever you need. You may use your Contacts skill instead of your Resources skill to “buy” things. Everything “bought” this way has the aspect “Not Actually Mine”. The difficulty of an attempt to “buy” something with Contacts may or may not be the same as the difficulty of an attempt to buy that same thing with Resources, at the GM's discretion. The time required may also vary.
Sanction: Your faith in your boss, be it the archangel Uriel or Colonel Carrington, is absolute. Pick a being. Add one to your Conviction skill when acting on behalf of that being.
is hated by me for reasons I cannot fully articulate. I'm not sure why, but I'm pretty sure that it's awful in some way even if the magic thing is fixed. So it gets rewritten and becomes:
Sanction: Your faith in your boss, be it the archangel Uriel or Colonel Carrington, is absolute. Pick a being. You may take two additional mild social or mental consequences against attempts to make you think or act against that being.
Stubborn Faith: You cling to your beliefs with amazing determination. You may take two additional mild consequences against attempts to make you act against your faith.
needs to be slightly less broad, and so becomes:
Stubborn Faith: You cling to your beliefs with amazing determination. You may take two additional minor consequences against attempts to make you act directly against the principles of your faith.
Religious Contacts: You are well loved for your piety. You may use your Conviction skill instead of your Contacts skill when dealing with people who share your religion.
is too broad, and so becomes:
Religious Contacts: You are well loved for your piety. You may use your Conviction skill instead of your Contacts skill when dealing with people who have centred their lives around the same religion as you.
Shield Of Dogma: Words are meaningless against your fanatical will. You may use your Conviction skill to defend in social combat.
is supposed to use Rapport defence as a basis, and so becomes:
Shield Of Dogma: Words are meaningless against your fanatical will. You may use your Conviction skill for the social defence trapping of Rapport.
Righteous: You are nearly unstoppable when you’re doing what’s right. Your Conviction skill is treated as if it were two points higher when determining whether it is high enough to complement another skill with the Righteousness power.
Strength In The Most Desperate Hour: Your faith is always strongest in times of desperate need. When using the Desperate Hour trapping of the Righteousness power, your attack with Conviction is weapon: 2.
are both a touch weak. The first is almost entirely inferior to the standard Fantastic modification stunts, while the second is just lame. So I'm rolling them together. They become:
Righteous: You are nearly unstoppable when you’re doing what’s right. Add two to your Conviction skill when using it with your Righteousness power.
Sermonize: Your speeches are more about passion than presentation. You may use Conviction, unmodified by Performance, to speak publicly or to convince someone on a point of morality.
has a totally gratuitous clause about Performance and an unclear effect and so becomes:
Sermonize: Your speeches are more about passion than presentation. Add a Sermonize trapping to your Conviction skill. This trapping can be used to speak about moral, ethical, and religious issues.