Shield Of Dogma: Was thinking of putting the same restrictions on it as the default Rapport defence. What do you think of that?
That'd be fine with me.
Feint: I was thinking of requiring a supplemental action per opponent for each exchange that you want to use this on. That would represent you making an effort to confuse and misdirect them. Would that make it better? What if it had a prerequisite allowing physical blocks with Deceit?
I know the general sway seems to be towards a flatter stunt list, but I actually do like the idea of a Stunt allowing Deceit blocks, and then have said stunt be a prerequsite for this stunt allowing physical defense through Deceit. I like that more than I like the supplemental action thing, whose penalties I've found sometimes get forgotten about in the heat of... um... dice rolling.
Founded Upon Lies: I don't like this one for a few reasons. One is that aspects are generally equal and should remain that way. Another is that it involves too much bookkeeping. Another is that it might be broken. Another is that it boosts skills other than Deceit. Another is that it can give +2 to attacks. Bottom line, this needs a total rewrite.
How about just making this a Deceit version of Dirty Fighter then? When tagging an opponent's Aspect as part of a Deceit action, you add three to your roll rather than adding two.
This way should limit extra bookkeeping on who has what Aspect, it only assists Deceit rolls, and it doesn't give more than an effective +1 to attacks. I suppose maybe it does make some Aspects better than others, I can't help you there.
Defensive Lies: Was thinking of copying Rapport defence with this one too. Rapport defence is broad, but not quite universal, so it kind of includes its own usage restriction.
I still like my "people who haven't gotten a read on you yet", but if that's too fiddly I don't have a problem with applying the "Rapport defense" solution.
Defensive Focus: Yeah, this needs a different restriction. Not sure what sort of restriction, though. Maybe I should just bin it.
All these "use random skill to dodge attacks" stunts? They should all be lumped together into one meta-Stunt. Its name should be:
USE MY APEX SKILL TO NOT GET HIT: You may use your highest skill to dodge attacks, as per the Athletics trapping. You must supply a reason why you should be able to use this skill to dodge, and your group must agree that it's 1) a well-thought-out and reasonable explanation or 2) just as full of crap as their own excuses, and to deny you the ability to dodge with Craftsmanship would be hypocritical.
Alternately, you must have at least one other stunt for your apex skill. (That's my mediocre attempt to even try to balance this)
Reflexive Shield: I like this one too, but it makes me nervous. Was hoping that someone who had used it would say it was fine.
If we both like it, and nobody's bitched about it yet, it's probably ok to keep in the list until we hear otherwise.
I'll Just Ignore You: I allow Discipline to defend against Intimidation and some Rapport already. This would expand that to the broadness of Rapport defence, like most of the other social defence stunts on this list. My experience with debating suggests that ignoring someone classily enough can work on an audience.
Rock on, then. *APPROVED*
Tough As Nails: I think the social version from YS only works against tags to boost attacks. So this should be the same.
Ah, I see. The way it's currently written it'd apply to the opponent tagging your Aspects on a defense or whatnot. I agree with your assessment, then.
Clever Wrestling: Yeah, I don't know what I'm going to do with this one.
Let me come back at this one from the original intent, to reduce the grappling bonus from Strength powers. That's already an acceptable restriction, I just don't like the variable effect and the fact that it's penalizing the opponent rather than assisting the stunt owner. How about "When defending against a grappling attempt by an opponent with a Strength power, you add two to your defense roll. Additionally, if you are grappled by an opponent with a Strength power, the effort of any actions you take is considered two higher for purposes of breaking the grapple." Where I'm coming from here is that if the monster's grapple block strength is 5 and you roll a 4 on a Fists action, you don't deal damage to the monster but your roll of 4 is considered a 6 for escaping the grapple.
Mounted Combat: Not a bad idea, but a) my mounted combat rules already allow you to use a Survival attack when running someone down with your horse and b) would rather not transplant multiple skills at once.
Then what you've got is okay with me.