In case people are curious, here are the mounted combat rules I mentioned:
http://www.jimbutcheronline.com/bb/index.php/topic,24744.msg1050694.html#msg1050694I guess a Deceit-based Dirty Fighter would work, by your description of Dirty Fighter. Where can I find the original Dirty Fighter for comparison?
I think that Clever Wrestler should stay as a penalty. Otherwise, it can either can make being grappled into a good thing. Clever wording could probably fix that, but not elegantly. And it would probably be balanced to make it a flat 2 shifts all the time, if the variable bonus is a problem. So...
Clever Wrestling: You aren't easy to hold down. Treat all grapples that are made against you as though their strength was two shifts lower.
I think I'll probably give Feint a prereq, but before I do so let me ask: can you already make blocks against physical attacks using the Distraction And Misdirection trapping of Deceit?
I've been trying to avoid the problems of the USE MY APEX SKILL TO NOT GET HIT by giving the various physical defense skills interesting and appropriate restrictions. The guy who defends with Endurance is vulnerable to heavy weapons or The Catch, the guy who defends with Weapons is vulnerable to ranged attacks. Another stunt might suffice to remove the limitations, or perhaps not.
Problem is that I can't think of anything interesting and appropriate for Discipline, and that supplemental action thing is all I've got for Deceit.