For the RPG-to-the-face... it doesn't have to be to the face. For a bare minimum success, it hits a nearby object, and the edge of the blast catches the target. Done and done.
For non-explosives (bare minimum success on an attack with a car) you clip the target, but don't flatten them.
I get where people are coming from, the point I'm trying to make is to drive home is what Harry says in the margin of Your Story.
/.-, VV
Ok... true... but:
1- that side margin is fluff, not rules.
2- it's meant to drive home the importance of supernatural strength... it'd be too easy otherwise for players to overlook it when magic barely costs any more.
3- it
almost sounds like you're trying to punish players who choose it. If you really feel like Inhuman Strength should have these kinds of consequences, then I HIGHLY recommend that it cost less as well... otherwise, as that player, I'd feel targeted and seriously gipped.
For the same cost, I could get toughness or speed, with no risk, and reasonably as much reward...
If I ignore the might trappings of supernatural strength, I could use Martial Artist + Lethal Weapon to get the Weapon:2- and get the same combat bang for my buck... or a couple custom stunts that improve my Fists rolls directly (rather than grant Weapon rating)... at least a +2 there (same buck when I hit, probably more bang, since I also get the perk of missing far less often). Am I suddenly safe?
If so, I'd suggest that you rethink things a bit. It seems a bit of a double-standard.
Am I still more lethal than I intend?
If so, I'd suggest talking to your players about having a more lethal campaign. If everyone's on board, then you're good to go. Simply make "Life's short" a story aspect, and compel that whenever you feel it's appropriate. The players can still refuse (if they have FP to do so), and it very neatly solves your problem... but don't spring it on your players or try to
force anything.