Author Topic: Shadows Over New York - Website for NYC With Themes, Locations and Templates  (Read 18711 times)

Offline Keryth

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Really? Nothing more to say? I don;t know whether to be shocked or impressed  ;D

However, I could use some assistance in polishing up the Themes some more I think.

Also, anyone got some suggestions for any other Powers for the City? Right now too many Vampires and not much else. :)
Shadows Over New York - A Dresden Files RPG Campaign with some added bonuses from Books, TV, and Movies.  http://www.obsidianportal.com/campaigns/shadows-over-new-york)

Offline Keryth

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Re: Shadows Over New York - New Setting (Templates, Locations, etc) Need Review
« Reply #46 on: February 01, 2012, 04:03:40 PM »
Magical Groups
The White Council is not the Only Magical Power of Mortal Wizards in the World (much to its recent surprise). Several other Magical Groups operate out of New York City, though all have agreed to abide by the Council's Laws of Magic

(Note: For now this is only a list)
The White Council
The House of Life (Egyptan Pantheic Magicians)
Anonymous (Technomancer Hackers)
The Watchers Council (More Responsible for overseeing Slayers and Immortals, but all Magically Trained Practitioners)
« Last Edit: February 01, 2012, 04:05:28 PM by Keryth »
Shadows Over New York - A Dresden Files RPG Campaign with some added bonuses from Books, TV, and Movies.  http://www.obsidianportal.com/campaigns/shadows-over-new-york)

Offline Keryth

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Re: Shadows Over New York - NEW STUFF ADDED. Please Review
« Reply #47 on: February 10, 2012, 04:13:56 PM »
Any comments or criticisms on the new stuff?
Shadows Over New York - A Dresden Files RPG Campaign with some added bonuses from Books, TV, and Movies.  http://www.obsidianportal.com/campaigns/shadows-over-new-york)

Offline Sanctaphrax

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Re: Shadows Over New York - NEW STUFF ADDED. Please Review
« Reply #48 on: February 10, 2012, 06:04:59 PM »
Well, I am interested in seeing these other magical groups fleshed out. But I can't say more until I see more.

Offline computerking

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Re: Shadows Over New York - NEW STUFF ADDED. Please Review
« Reply #49 on: February 10, 2012, 06:06:34 PM »
Well, I am interested in seeing these other magical groups fleshed out.

Me too, Especially the House of Life...
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PS: %^#@ Orbius. This may or may not be relevant to the discussion, but whatever.

Offline Keryth

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Re: Shadows Over New York - NEW STUFF ADDED. Please Review
« Reply #50 on: February 14, 2012, 03:46:55 PM »
The House of Life
In ancient Egyptian writings and architecture, the House of Life is an institution aligned with kingship, preserving and creating knowledge in written and pictorial form. According to House Records, it is also where magic was invented (though other organizations, The White Council in particular, would argue this fact). The House of Life, also known as the Per Ankh, is an organization of Egyptian magicians, founded by the god of learning, Thoth. In ancient times, each temple in Egypt had a branch called the House of Life. They could perform amazing feats via magic and could call upon the power of the gods. In modern times, the organization has become global and operates out of three-hundred and sixty nomes worldwide. The House is primarily operated in the First Nome, specifically the remains of the ancient city Heliopolis. Young magicians are trained here, acting as the House's 'operators'. At age thirteen, they are assigned to a specific nome and typically leave the city. The Chief Lector of the House of Life also resides within Heliopolis, sitting at the foot of the pharaoh's empty throne.
Ranks of magicians:
The head of the House of Life is the Chief Lector, who served as the pharaoh’s head magician and right-hand man in ancient times.
Sem priests are the senior magicians, the eldest and most powerful members of the House, who oversee the 360 nomes around the world and report to the Chief Lector.
Scribes are rank and file magicians. They are called scribes because writing is a form of magic, and a scribe in the House of Life has learned to summon magic simply by writing or saying magical words.
Initiates are magicians in training.
The tools of a magician:
Each magician is expected to master the staff and the wand.
The staff is your primary offensive weapon. It can be used to control the elements, summon spirits, or simply whack bad guys on the head. It can also be turned into any number of helpful creatures like snakes, hippos, or crocodiles.
The wand is usually a curved piece of hippo ivory (yes, we know it looks like a boomerang). It is your primary defensive weapon, used to ward off enemy spells, counter curses, or repel enemies. It can be used as a throwing weapon to knock away attacks, or held up to create a magic shield. It can also be used to draw magic protective circles and cast healing spells.
The magician’s box: Each magician carries supplies for casting spells. These include papyrus, stylus and ink for writing scrolls, wax for making shabti statues, and other protective charms and amulets.
Shabti statues: Shabti means ‘answerer.’ A good magician can craft statuettes that come to life on command and perform any number of tasks, from doing laundry to fighting battles.
Major fields of study:
Elementalist: Learn to control the four basic elements, earth, fire, wind, and water. A good elementalist can summon the forces of nature to launch devastating attacks.
Diviner: A rare gift, diviners can tell the future. This is a dangerous path, and can lead to a terrible fate.
Animal charmer: It may sound simple, but animal charming was an important skill in ancient times, and can still be a very powerful discipline.
Necromancer (rehket, seer): Skilled magicians can summon spirits of the dead to answer questions or perform tasks, even haunt people’s dreams. The spirits of the dead were important forces in Ancient Egypt, and the necromancer can use these forces or ward them off as needed. (This is a very GREY area where the laws are concerned and this path should be tread upon lightly. Zombies and animated mummies are strictly forbidden)
Healers (sunu): The House of Life got its name from its ability to cure disease with magic. Back in ancient times, medicine and magic were the same thing. Magical healers can cure all sorts of wounds and diseases. This is a very popular and respected discipline
Charm-makers (sau): The sau are magical craftsmen who know how to make amulets, rings and other powerful charms. They aren’t always the fastest combat magicians, but they can make incredible tools to help in a fight.
Combat magician: Combat magic involves the use of an avatar, which envelops the user in magical armor. Not the subtlest form of magic, combat magicians require a great deal of stamina and strength.
Path of the gods: In the olden times, magicians could study the path of the gods, drawing magical power directly from one of the Egyptian gods. A combat magician, for instance, might draw on the power of Horus, god of war, to become unbeatable in combat. The ultimate goal was to become the “eye” of the god – a perfect combination of mortal will and godly power. The gods are unpredictable however, and often use mortals as their tools. This is why the path of the gods is now forbidden.
A Map of the Nomes
In olden times, Egypt was divided into districts called nomes. Today, the system is different. The entire world is divided into 360 magical districts called nomes. The magicians in each nome strive to protect the mortals in their region from magical threats like gods, demons and monsters. It’s a tough job, but someone has to do it.
The First Nome: Egypt. Naturally. The headquarters for the House of Life lies under the modern city of Cairo. All initiates are trained here, and the Chief Lector rules from the foot of the pharaoh’s throne in the Hall of Ages. This is the very heart of Egyptian magic.
The Fourteenth Nome: Paris. Home of Michel Desjardins, sem priest and senior advisor to the Chief Lector. Paris has been an important nome since the days of Napoleon, who the French emperor invaded Egypt and brought back many relics. Later, Desjardins’ ancestor Champollion decoded hieroglyphics using the Rosetta Stone.
The Twenty-first Nome: Greater New York. The first nome established in North America, this is the home of the Kane family, whose headquarters is in a magical Brooklyn mansion overlooking the East River.
The Three-Hundred and Sixtieth Nome: Antarctica. The last nome established, there is no one here except a few very cold magicians and some magic penguins.
« Last Edit: February 14, 2012, 03:48:49 PM by Keryth »
Shadows Over New York - A Dresden Files RPG Campaign with some added bonuses from Books, TV, and Movies.  http://www.obsidianportal.com/campaigns/shadows-over-new-york)

Offline computerking

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Re: Shadows Over New York - NEW STUFF ADDED. Please Review
« Reply #51 on: February 14, 2012, 06:20:20 PM »
The House of Life
In ancient Egyptian writings and architecture, the House of Life is an institution aligned with kingship, preserving and creating knowledge in written and pictorial form. According to House Records, it is also where magic was invented (though other organizations, The White Council in particular, would argue this fact). The House of Life, also known as the Per Ankh, is an organization of Egyptian magicians, founded by the god of learning, Thoth. In ancient times, each temple in Egypt had a branch called the House of Life. They could perform amazing feats via magic and could call upon the power of the gods. In modern times, the organization has become global and operates out of three-hundred and sixty nomes worldwide. The House is primarily operated in the First Nome, specifically the remains of the ancient city Heliopolis. Young magicians are trained here, acting as the House's 'operators'. At age thirteen, they are assigned to a specific nome and typically leave the city. The Chief Lector of the House of Life also resides within Heliopolis, sitting at the foot of the pharaoh's empty throne.

Awesome. Must Steal major bits of this...
I'm the ComputerKing, I can Do Anything...
Into the Dark, A Podcast dedicated to Villainy
www.savethevillain.com

PS: %^#@ Orbius. This may or may not be relevant to the discussion, but whatever.

Offline Keryth

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Re: Shadows Over New York - NEW STUFF ADDED. Please Review
« Reply #52 on: February 14, 2012, 10:20:19 PM »
Anonymous
Anonymous (used as a mass noun) is an Internet meme that originated in 2003 on the imageboard 4chan, representing the concept of many online and offline community users simultaneously existing as an anarchic, digitized global brain. It is also generally considered to be a blanket term for members of certain Internet subcultures, a way to refer to the actions of people in an environment where their actual identities are not known. What is less known is that the group, while mostly Vanilla Computer Hackers of various skills, is led by a core group of Technomancers centered in NYC. Their advantage over the more normal authorities which have tried to shut down the group have only enhanced the groups notoriety.
In its early form, the concept has been adopted by a decentralized online community acting anonymously in a coordinated manner, usually toward a loosely self-agreed goal, and primarily focused on entertainment. Beginning with 2008, the Anonymous collective has become increasingly associated with collaborative, international hacktivism, undertaking protests and other actions, often in retaliation against anti-digital piracy campaigns by motion picture and recording industry trade associations. Actions credited to "Anonymous" are undertaken by unidentified individuals who apply the Anonymous label to themselves as attribution.
Although not necessarily tied to a single online entity, many websites are strongly associated with Anonymous. This includes notable imageboards such as 4chan, their associated wikis, Encyclopædia Dramatica, and a number of forums. After a series of controversial, widely-publicized protests and distributed denial of service (DDoS) attacks by Anonymous in 2008, incidents linked to its cadre members have increased. In consideration of its capabilities, Anonymous has been posited by CNN to be one of the three major successors to WikiLeaks
What is of more importance, however, is the Inner Circle. This group consists solely of Technomancers, unbeknownst to the more vanilla members of the Group. Whether these technomancers come by their abilities through training or sponsorship, is unknown. It is believed by many that it is a mixture of both, with the logical sponsorship originating with those Outsiders known as The Great Old Ones. The Inner Circle closely guards their identities behinds walls of false leads and blind alleys, and their true identities remain unknown to any, even their fellow Inner Circle Members.
The true motivations of the Inner Circle are unknown, but for now have seemed benign and mostly with the more public agenda of the group as a whole. What little is known about the Inner Circle has been gleaned at great cost by the Technomancers of The Laundry (the Techno-magical branch of the British Secret Service) and shared with a small select group (Primarily the Senior Council of the White Council and the Chief Lector of the House of Life, and the Director and Assistant Director of The Agency (The Covert US Department responsible for Magical Issues/Affairs)
« Last Edit: February 14, 2012, 10:29:38 PM by Keryth »
Shadows Over New York - A Dresden Files RPG Campaign with some added bonuses from Books, TV, and Movies.  http://www.obsidianportal.com/campaigns/shadows-over-new-york)

Offline Sanctaphrax

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Re: Shadows Over New York - NEW STUFF ADDED. Please Review
« Reply #53 on: February 14, 2012, 11:23:00 PM »
I like the fluff for both, though I'm not sure exactly what the House Of Life does day to day or how Anonymous is organized.

How big is the House Of Life?

How were you planning to model these groups mechanically?

Offline Keryth

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Re: Shadows Over New York - NEW STUFF ADDED. Please Review
« Reply #54 on: February 15, 2012, 05:04:51 AM »
I like the fluff for both, though I'm not sure exactly what the House Of Life does day to day or how Anonymous is organized.

How big is the House Of Life?

How were you planning to model these groups mechanically?

Well, for Anonymous, I need ot work up the Technomancer template first. AND the Group will get modified some more as I work more into it. It's gonna become more insidious I think, with the whole Hacktivist things as a front.

The House of Life is not as big as The White Council. None of these groups are meant to rival the Council, just to provide flavor and a slightly different style of group. My forthcoming game is all about options and variety. Though, as the listing states, they all have agreed to abide by the Laws (for PCs anyhow. NPCs can violate as needed).
Shadows Over New York - A Dresden Files RPG Campaign with some added bonuses from Books, TV, and Movies.  http://www.obsidianportal.com/campaigns/shadows-over-new-york)

Offline Keryth

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Re: Shadows Over New York - NEW STUFF ADDED. Please Review
« Reply #55 on: March 01, 2012, 07:03:24 PM »
Knight of the Word
The Knights of the Word are a group of Knights devoted to the "Word" and dedicated to opposing the Void in any form it may take. The Knights are the "Words" enforcers, they are stronger than any normal person and cannot be beaten in combat when it is a level battle field, the Knights of the Word believe they are the world's only chance at defeating the Void and saving it from total destruction.

Knight's Commandments
1. Each Knight has a duty to oppose the Void in any form it may take.
2. Each Knight is duty bound to help anyone in need of his or her help, if he or she can provide it.
3. Each Knight will follow the Word's teachings and seek to do the bidding of the Word at all times.
4. No Knight will kill an innocent.
5. No Knight will denounce the Word or any of it's teachings

Musts:Knights of the Word must have a high concept that is in line with their nature as a Soldier of the Word - such an aspect will be the source of many opportunities for invocation, but it also carries the weight of the responsibilities and codes of behavior expected from such men and women of faith.

A Knight of the Word must have a fairly high conviction and discipline ratings. In addition, Knights of the Word mist take the following supernatural powers:
Black Staff of the Word [-3] Item of Power already baked in which provides:  It is what it is (a Staff of black wood), Unbreakable, Imparted Abilities: Channeling (Fire), holy (see sword of the cross), and Refinement (+1 control and power focus to fire spells (within the limits of the Knight's Lore))

In addition to the Staff, Knights of The Word gain the following:
Wizard's Constitution
Bless This House [-1]
Guide My Hand [-1]
Supernatural Senses [-1] - To see the auras of creatures of The Void (aka evil supernaturals (Denarians, Vampires, Demons, etc.))

Options: None

Important Skills: Conviction, Discipline, combat skills

Minimum Refresh Cost: -6

From the Casefiles : The Word and the Void Series by Terry Brooks
« Last Edit: March 05, 2012, 07:42:20 PM by Keryth »
Shadows Over New York - A Dresden Files RPG Campaign with some added bonuses from Books, TV, and Movies.  http://www.obsidianportal.com/campaigns/shadows-over-new-york)

Offline Keryth

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Re: Shadows Over New York - NEW TEMPLATES ADDED. Please Review
« Reply #56 on: March 01, 2012, 07:18:31 PM »
Vampire Slayer
The Slayer is a woman, chosen magically from a pool of potentials, who has the gift to detect and destroy vampires of each court.

Musts:
Must have a high concept that speaks to their being a slayer.

Inhuman Strength [-2], Inhuman Recovery [-2], Inhuman Toughness [-2], The Catch(piercing weapons)

Options: None

Important Skills: Fists, Discipline, Alertness, Athletics, Might, other physical skills

Minimum Refresh Cost: -6

From the Casefiles : Buffy The Vampire Slayer TV Series
« Last Edit: March 04, 2012, 02:44:38 AM by Keryth »
Shadows Over New York - A Dresden Files RPG Campaign with some added bonuses from Books, TV, and Movies.  http://www.obsidianportal.com/campaigns/shadows-over-new-york)

Offline Keryth

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Re: Shadows Over New York - NEW TEMPLATES ADDED. Please Review
« Reply #57 on: March 01, 2012, 07:24:38 PM »
Halfblood
Halfbloods are the general term given to the children of the Olympian Deities. Trained at Camp Half-Blood in Staten Island, the Halfbloods are sent out into the world on quests to battle evil and darkness, and to counter threats against the Olympians.

Musts: A halfblood must have a high concept indicating their parentage (Daughter of Athena, Son of Ares). The Big Three (Zeus, Poseidon, and Hades) are forbidden to PC's

Inhuman Recovery [-2], Inhuman Toughness [-2], The Catch (Weapons of the Old World (swords, daggers, bows, etc.)

Options: abilities based on their parent to be determined with gm consent upon creation)

Important Skills: Fists, Discipline, Alertness, Athletics, Might, other physical skills

Minimum Refresh Cost: -6

From the Casefiles :
The Percy Jackson Novels by Rick Riordan
« Last Edit: March 04, 2012, 02:45:58 AM by Keryth »
Shadows Over New York - A Dresden Files RPG Campaign with some added bonuses from Books, TV, and Movies.  http://www.obsidianportal.com/campaigns/shadows-over-new-york)

Offline Sanctaphrax

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Re: Shadows Over New York - NEW TEMPLATES ADDED. Please Review
« Reply #58 on: March 01, 2012, 08:08:38 PM »
+2 Bonus to a relevant skill set determined by their parent (is Aphrodite: +2 on Social Skills, Ares: +2 to Combat Skills)

I really really don't think that this is a good idea. I beg you, do away with this.

What's a vampire slayer's Catch?

Refresh costs for the Knights look wonky. The staff gives 4 refresh of powers and sounds pretty obvious, so why does it cost 3? Is it actually quite concealable somehow?

Also, why do they have a minimum cost of -6? Do they also need Marked By Power and Refinements or something?

Offline Keryth

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Re: Shadows Over New York - NEW TEMPLATES ADDED. Please Review
« Reply #59 on: March 01, 2012, 10:22:24 PM »
I really really don't think that this is a good idea. I beg you, do away with this.

What's a vampire slayer's Catch?

Refresh costs for the Knights look wonky. The staff gives 4 refresh of powers and sounds pretty obvious, so why does it cost 3? Is it actually quite concealable somehow?

Also, why do they have a minimum cost of -6? Do they also need Marked By Power and Refinements or something?

Well, any suggestions for replacing the bonuses for the Halfbloods? Trying to show their connection to their parent deity.

The catch for Slayers is open because I don;t KNOW what it should be. Hoping to get some suggestions from the community

Did I calculate something wrong on the Staff? It's is a fairly obvious item of Power, not concealable.

And the Knights was-5 refresh, not -6. I believe my math was correct. Added Supernatural Senses, so it's -6 now. Of course, if the IOP cost goes up, so will it
« Last Edit: March 01, 2012, 10:27:29 PM by Keryth »
Shadows Over New York - A Dresden Files RPG Campaign with some added bonuses from Books, TV, and Movies.  http://www.obsidianportal.com/campaigns/shadows-over-new-york)