Sagitto (Spirit Attack)
Shifts:5
Stress:1
Musts: Requires the use of your spirit focus item.
Effect: Fires multiple bullet-shaped force projectiles. Aim with Discipline. Damage is calculated for the entire group not individual missiles. Optionally and with GM approval, can be used as a spray attack with standard spray rules. i.e. split the Weapon 5 and Discipline roll between the multiple targets.
Arx Metallicus (metal)(Earth Shield)
Arx Ligneus (wood)
Arx Lapideus (stone)
(pick one, I'm not sure you could get away with using whichever was handy in a rote)
Shifts: 6 (all for Power, put shifts into duration next exchange if necessary)
Stress: 1 (+2 unless you have a handy aspect to tag/invoke, this is a Discipline+2 spell as your guy stands now.)
Effect: Pulls together a swirling mass of <whichever> in front of the caster to act as a strength 6 Block
Variations: You could just as well make it Armor:3 if you prefer.
Pedis Calidus (Fire Maneuver)
Shifts: 5 (4 for effect plus one for additional duration)
Stress: 1
Targets: 1
Musts: Requires your Fire focus object.
Duration: 1 scene
Opposed by: Discipline
Effect: If this spell hits, the target's foot takes heat as if someone had stuck a lit match to it and becomes the proud owner of the Hot Foot aspect.
Variations: You could probably work up a damaging block, such as with Orbius (YS294), that actually sets their shoe on fire too. I just prefer at least one maneuver in my rotes.
Notes: Yes, this absolutely is Tom & Jerry inspired.