Author Topic: Psionics in Dresden  (Read 8947 times)

Offline arthurfallz

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Psionics in Dresden
« on: September 04, 2011, 04:42:40 PM »
They're touched on in the book, but I was curious how people would handle more full-fledged, telekinetics and the like? Would they just be magic powers copying spells and magic, or something else?

A little lost on what to do. I don't want to just make them "like magic", as they don't come with all the inherent limitations of magic either.
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Offline razorsmile

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Re: Psionics in Dresden
« Reply #1 on: September 04, 2011, 05:26:13 PM »
Could have sworn this was covered under "focused practitioners." Of course, I'm all for adding different non-magic power types to the Dresdenverse.
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Offline zenten

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Re: Psionics in Dresden
« Reply #2 on: September 04, 2011, 05:35:13 PM »
What do you want it to do?  Chanelling fits most of what I think of when I hear psionics, and Rituals does the rest.

Offline Sanctaphrax

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Re: Psionics in Dresden
« Reply #3 on: September 04, 2011, 05:59:26 PM »
If for some reason you don't want to use magical powers, stunts and stunt-like powers can move physical trappings to mental skills to represent telekinesis.

Incite Emotion lets you make pretty good telepathic attacks, as does Domination.

Communication through telepathy has never been statted satisfactorily, as far as I know.

Offline zenten

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Re: Psionics in Dresden
« Reply #4 on: September 04, 2011, 06:15:57 PM »
In my game one of the PCs does something like telepathy using an upgraded version of pack instincts.

Offline ways and means

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Re: Psionics in Dresden
« Reply #5 on: September 04, 2011, 06:23:48 PM »
These are telekinesis powers I have used in my game. I also allowed a Strength powers purely for Psionics to get the really powerful comic level telekinesis. 
 

Telekinesis [-2] - You can move stuff with your mind, this allows you to make physical maneuvers and attack one zone away from you, treat your discipline as your attacking skill and your conviction as might when using this power.

Fast as a Thought [-1] Your attacks with telekinesis are instantaneous and invisible, they cannot be dodged or parried. Telekinesis is defended against with endurance.     

Visual Range [-1] The range for your telekinesis has increased to line of sight. (gm determining)

 

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Offline Tedronai

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Re: Psionics in Dresden
« Reply #6 on: September 04, 2011, 07:10:41 PM »
Telekinesis [-2] - You can move stuff with your mind, this allows you to make physical maneuvers and attack one zone away from you, treat your discipline as your attacking skill and your conviction as might when using this power.

This seems overcosted to me.  Compare Incite Emotions.
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Offline sinker

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Re: Psionics in Dresden
« Reply #7 on: September 04, 2011, 07:44:58 PM »
Or compare to channeling:kinetomancy for that matter.

Communication through telepathy has never been statted satisfactorily, as far as I know.

Invocation for effect of high concept (assuming that the high concept has something to do with telepathy) or use of mundane effects rule, depending on story significance.

Offline Radijs

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Re: Psionics in Dresden
« Reply #8 on: September 04, 2011, 07:56:39 PM »
Psionics where invented by Sci-fi authors so they could put magic in their stories without calling it magic.

No specific adaptation nessecary. Just diffrent trappings for existing magic.

I'd pick focused practitioners for the diffrent flavor psions.

The only thing I'd ponder is the effects psions pull off on the fly where wizards need more time to prepare a ritual.
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Offline gojj

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Re: Psionics in Dresden
« Reply #9 on: September 04, 2011, 08:41:00 PM »
I think Channeling:Spirit fit's this rather well. Just instead of describing it as "I blasted him with pure kinetic energy", simply say "I picked up a rock with my mind and shot it toward him".

Offline ways and means

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Re: Psionics in Dresden
« Reply #10 on: September 04, 2011, 08:52:59 PM »
Channeling makes sense for the big blast stuff but dosen't make sense for certain types of pycer because of the stress limit and the fact you can't just use it for just heavy lifting stuff channeling is more of a weapon than  a tool.
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Offline zenten

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Re: Psionics in Dresden
« Reply #11 on: September 04, 2011, 09:14:54 PM »
Can you give examples of specifics that don't work with Channelling and Ritual?

Offline ways and means

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Re: Psionics in Dresden
« Reply #12 on: September 04, 2011, 09:31:01 PM »
Elfen Lied is an the example that comes to mind Elfen Lied telekinetic power is represented as invisible arms which can be used pretty much like normal arms (therefor wouldn't require stress to use) in that although they can be used as a tool for slicing an dicing they can also be used for moving chairs. The stress mechanic of DF casting means that magic means that it can't be used casually and that if you screw up you can kill yourself quite easily.
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Offline Sanctaphrax

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Re: Psionics in Dresden
« Reply #13 on: September 04, 2011, 09:44:37 PM »
Telekinesis doesn't seem underpowered at all to me. It's nearly full substitution of three skills, plus an extra zone of attack range. It's equal to about 4-5 stunts and a -1 power.

Can you grapple with Telekinesis?

I suggest an upgrade that lets you defend against attacks with Telekinesis.

Don't much like Fast As A Thought.

Invoking for effect and using the mundane effects rules is basically just a fancy handwave. Sometimes that's appropriate, but if someone wants something to be a big part of their powerset then handwaving it is a bad idea.

Offline Tedronai

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Re: Psionics in Dresden
« Reply #14 on: September 04, 2011, 10:25:22 PM »
Telekinesis doesn't seem underpowered at all to me. It's nearly full substitution of three skills, plus an extra zone of attack range. It's equal to about 4-5 stunts and a -1 power.

Which three skills are 'nearly fully substituted'?
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