Author Topic: Making Pacts for Magic  (Read 2370 times)

Offline KOFFEYKID

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Making Pacts for Magic
« on: September 02, 2011, 12:09:32 PM »
I've had an idea rolling around for a while:

A character who, by making clever deals or by sheer con artistry, makes deals for slivers or chunks of other people's/creature's magic. This of course hinges on the idea that magic can be a commodity that can be traded, but we have some precedence for this (Charity's old coven leader, Harry making his first deal with Lea, even if it did turn out badly, etcetera).

How would you model this type of magical benefit?

Offline Masurao

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Re: Making Pacts for Magic
« Reply #1 on: September 02, 2011, 12:46:33 PM »
I've had an idea rolling around for a while:

A character who, by making clever deals or by sheer con artistry, makes deals for slivers or chunks of other people's/creature's magic. This of course hinges on the idea that magic can be a commodity that can be traded, but we have some precedence for this (Charity's old coven leader, Harry making his first deal with Lea, even if it did turn out badly, etcetera).

How would you model this type of magical benefit?

Sponsored magic which only works with debts that are taken up front (story-wise), so you can only call upon Seelie Magic, if you've made a deal with a Seelie Sidhe beforehand. You can make declarations about these things during play, if your GM is okay with this.

I wouldn't make it much more complex than this. This way, you can have multiple 'sponsors', giving you a bit more versatility, but on the other hand, you'll be compelled and your debts called in far more often too. It might be good to sit down with your GM and your table to discuss how far you can stretch this. (i.e. No casting Outsider Magic out of the blue, for example)

Offline ARedthorn

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Re: Making Pacts for Magic
« Reply #2 on: September 02, 2011, 05:44:45 PM »
Or, if you're describing a more permanent kind of thing- it could simply be story fluff on Evocation+Thaumaturgy... backstory on how you picked it up (as opposed to always having been as powerful a wizard as you are now)... and whenever you get a new refresh and spend it on refinement, call it another batch of stolen power.

More or less... does this need to be mechanical? Or can it just be story?

Offline mstorer3772

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Re: Making Pacts for Magic
« Reply #3 on: September 02, 2011, 06:21:05 PM »
You could put it somewhere between a potion and a focus/enchanted item.  Leave the slot open, and apply your Deal Du Jur at the start of play.

Only with sponsor debt.
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Offline sinker

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Re: Making Pacts for Magic
« Reply #4 on: September 02, 2011, 07:18:23 PM »
I was going to suggest similar. It would be an interesting potions master that threw around bottles filled with other people's magic.

Offline Taran

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Re: Making Pacts for Magic
« Reply #5 on: September 04, 2011, 06:12:45 PM »
Doesn't it mention getting "temporary access" to powers/spells in the Sponsored Magic section?  Then you use sponsored debt to represent the pact....*flipping through pages*

Edit:  here it is on p289 the little yellow box:

Temporary Access
Sometimes what you’re looking for is a
temporary fling with power, rather than a
committed relationship. If the sponsor is
willing, and you have the ability to negotiate
with it in some way (whether by ritual
or through an empowered representative),
you may gain use of that sponsored power
and all of its benefits for a single spell. All it
takes is the acquisition of one point of debt
per spell. Though sometimes, the first one’s
free…
Our best example of this is in the
Proven Guilty casefile, when Harry was
able to draw on the power of Summer briefly
by using a mote of Summer flame that the
Summer Lady, Lily, had sent along with him
as he investigated Arctis Tor. This is also a
common method used with places of power
(page 292), where the spellcaster temporarily
draws on the ambient power of the location
without making a deeper, long-term binding
effort. In all such cases, the use of the spell
has to fit the agenda of the source—the
opportunity just isn’t there otherwise

Basically, you make a bargain with an entity and you pay Debt to use the powers.  You make it up to the entity at some other point(via compels).  You could do this by making bargains with multiple entities and have multiple debt owing out.  Seems VERY risky...but FUN!

Not sure how to model it.  Maybe that's what sinker and mstorer and suggesting. Personally, I like the idea of not having to pay the refresh for the debt part.  You'd have to pay refresh to access the Entities through summoning/binding/cohersion or by whatever other means you have (Ritual is the first thing that comes to mind, but there could be other avenues - worldwalking perhaps)...everything else: haggling a deal with a creature can just be done as some kind of contest (social/mental) and then, if successful, you have access to whatever powers.  Or maybe the character dies an Aweful, Horrible Death.
« Last Edit: September 05, 2011, 12:04:34 AM by Taran »

Offline JustinS

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Re: Making Pacts for Magic
« Reply #6 on: September 04, 2011, 11:26:37 PM »
I could see having a low power caster doing this as maneuvers to have hanging aspects to tag and invoke involving outside powers.

Possibly a special stunt that lets him use these temporary aspects to add to power instead of refinement and item power bonuses.