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Half-killing a Scion
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Topic: Half-killing a Scion (Read 1433 times)
ways and means
Posty McPostington
Posts: 1783
What Lies in the Truth, what truth in the Lies.
Half-killing a Scion
«
on:
September 02, 2011, 08:06:49 PM »
In my game a scion of an jinn ended up being half killed by a long range thaurmaturgy the reason he wasn't completely killed was because the sympathetic link used for the spell was off him in his Jinn form (this was a concession vs character death) and so only killed off his Jinn form. Other than putting the character into the pure mortal category does any have any ideas what other concequences being half-killed might cause.
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Sanctaphrax
White Council
Seriously?
Posts: 12405
Re: Half-killing a Scion
«
Reply #1 on:
September 02, 2011, 08:13:16 PM »
An aspect change would be involved, obviously.
Beyond that I have no idea. Memory loss might be appropriate, I suppose. Maybe a personality change resulting from the loss of inhuman instincts.
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Silverblaze
Posty McPostington
Posts: 1150
Re: Half-killing a Scion
«
Reply #2 on:
September 03, 2011, 06:17:54 AM »
Extreme consequence: insert appropriate one
Aspect change to go with it.
Quest to rekindle powers or gain new ones as part of the narrative and sub plot for character.
Thus removing the need for extreme consequence and aspect change.
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ways and means
Posty McPostington
Posts: 1783
What Lies in the Truth, what truth in the Lies.
Re: Half-killing a Scion
«
Reply #3 on:
September 03, 2011, 03:11:40 PM »
Thanks that was useful high concept change and an extreme consequence which can be gotten rid of at the next milestone (him finding a new source of power).
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Half-killing a Scion