Sorry for the seemingly pointless post, my connection was pretty crappy.
What I was trying to do was describe what I made and ask for help with growth and progression.
The character is a half shadow demon, born as part of a direct experiment by the Denarians to make a more powerful host for one of the coins. The knights of the cross interfered about fifteen years prior. The plan was in ruins, and he was handed to a small talent family in arizona, not knowing what the kid was. (the knights didnt find out about his father.)
The Denarians had given up/forgotten about the kid (for now), but he already has a bunch of other issues at hand.
Refresh 10, 35 skill points.
I have the Focused Practitioner and Emissary of Power Templates.
As such I have Channeling: Kinetic Magic (-2) and Marked by Power: Demon Heritage (-1)
As part of his heritage he has the following abilities.
Cloak of Shadows (-1)
Supernatural Toughness (-1)
The Catch: Only in darkness/shadows.
Supernatural Recovery (-1)
The Catch: Only in darkness/shadows.
The way I have it figured, he can be a real boss when he's in darkness or shadowy areas (+4 physical stress, 2 Armor and rapid recovery of stress)
but otherwise is a pretty normal caster. The cloak of shadows helps him be really sneaky, and lets him see in the dark (Which would be kinda necessary to be a shadow demon, one would think.)
but this leaves me some refresh free to use, so anyone got any suggestions? I'd like something to spruce up my spellcasting a little bit.
Also, I would appreciate some help understanding how spellcasting works in regards to my character. I know he has Evocation only for kinetics, but I don't have a great grasp on how it works mathmatically, such as how much power can I put into a spell, the scope, etc. I mean how much of a boost is a five shift increase to my run speed? How good is a six shift block spell?
I have discipline +5, Conviction +4, and Lore +4.