@computerking:
I'm honoured.
@UmbraLux:
My comment wasn't actually addressed to you, but since you're here...
Your summary is mostly fair. I take issue only with a few points and the final conclusion:
1. I refuse to consider reactive blocks as part of wizard balance. To me, using reactive blocks and then saying that Evocation is more powerful than other powers is like raising the bonus from True Aim to +2 and then saying that True Aim is unusually powerful.
2. Evocation has a lot of random weaknesses that you aren't mentioning. The consequences for fluffing a roll are much worse, and casting spells makes you more vulnerable to mental attacks. There's more, but it's not terribly important that I cover everything right now.
3. The peripheral benefits of Strength and Speed are considerable. You seem to be ignoring them.
What these points add up to is this: it's not that simple. Evocation and physical powers are not precisely equivalent, but they are similar enough in power that they can compete more or less evenly. Changeling vs Wizard is a fairly fair fight.
Oh, and one other thing: this is not a cooperative game. It's normally played that way, but it could support PvP or solo play rather well. Nothing about the game is inherently cooperative except the genre.
D&D 4E is an inherently cooperative game, I hear. I can't speak from experience, but apparently playing solo doesn't really work in it.
@ways and means:
I could care less about what's a houserule and what's an interpretation of canon. The difference between the two is nothing more than terminology.
But you (if I recall correctly) allow mental attacks with evocation, zone-wide attacks that don't hit the user, omni-applicable magical grapples that stop defense rolls, veil-based auto-ambushes, and many other things that make wizards more powerful.
As long as you do this, wizards are going to be more powerful than other characters. What you seem to be doing here is trying to raise other characters to their increased level.
To me, this seems backwards. Don't compensate for your self-inflicted excessively powerful wizard problem, just fix it.